Answer:
speed of light simulating traveling at the speed of light. Speed of light, speed at which light waves propagate through different materials. In particular, the value for the speed of light in a vacuum is now defined as exactly 299,792,458 metres per second
The speed of sound is the distance travelled per unit of time by a sound wave as it propagates through an elastic medium
Answer:
the acceleration is 130.3m/s²
Explanation:
Given data
Force F= 18.9N
Mass of ball m= 0.145kg
Acceleration a=?
Applying the Newton's second law of motion
"The rate of change of momentum of a body is proportional to the external force".
F=ma
a= F/m
a= 18.9/0.142
a= 130.3m/s²
Answer:
<em>The force is now 9 times the original force</em>
Explanation:
<u>Coulomb's Law
</u>
The electrostatic force between two charged particles is directly proportional to the product of their charges and inversely proportional to the square of the distance between them.
Coulomb's formula is:

Where:

q1, q2 = the particles' charge
d= The distance between the particles
Suppose the distance is reduced to d'=d/3, the new force F' is:




The force is now 9 times the original force
Answer:



Explanation:
Given:
- volume of liquid content in the can,

- mass of filled can,

- weight of empty can,

<u>So, mass of the empty can:</u>



<u>Hence the mass of liquid(soda):</u>



<u>Therefore the density of liquid soda:</u>
(as density is given as mass per unit volume of the substance)


<u>Specific weight of the liquid soda:</u>



Specific gravity is the density of the substance to the density of water:

where:
density of water


Answer:

Explanation:
<u>Instant Acceleration</u>
The kinetic magnitudes are usually related as scalar or vector equations. By doing so, we are assuming the acceleration is constant over time. But when the acceleration is variable, the relations are in the form of calculus equations, specifically using derivatives and/or integrals.
Let f(t) be the distance traveled by an object as a function of the time t. The instant speed v(t) is defined as:

And the acceleration is

Or equivalently

The given height of a projectile is

Let's compute the speed

And the acceleration

It's a constant value regardless of the time t, thus
