-- The vertical component of the ball's velocity is 14 sin(<span>51°) = 10.88 m/s
-- The acceleration of gravity is 9.8 m/s².
-- The ball rises for 10.88/9.8 seconds, then stops rising, and drops for the
same amount of time before it hits the ground.
-- Altogether, the ball is in the air for (2 x 10.88)/(9.8) = 2.22 seconds
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-- The horizontal component of the ball's velocity is 14 cos(</span><span>51°) = 8.81 m/s
-- At this speed, it covers a horizontal distance of (8.81) x (2.22) = <em><u>19.56 meters</u></em>
before it hits the ground.
As usual when we're discussing this stuff, we completely ignore air resistance.
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Work done is given by product of force and displacement due to that force
So here we will have

here we know that


Now work done is given as


so it will do 16 J work to move the box
<span><span>anonymous </span> 4 years ago</span>Any time you are mixing distance and acceleration a good equation to use is <span>ΔY=<span>V<span>iy</span></span>t+1/2a<span>t2</span></span> I would split this into two segments - the rise and the fall. For the fall, Vi = 0 since the player is at the peak of his arc and delta-Y is from 1.95 to 0.890.
For the upward part of the motion the initial velocity is unknown and the final velocity is zero, but motion is symetrical - it takes the same amount of time to go up as it does to go down. Physiscists often use the trick "I'm going to solve a different problem, that I know will give me the same answer as the one I was actually asked.) So for the first half you could also use Vi = 0 and a downward delta-Y to solve for the time.
Add the two times together for the total.
The alternative is to calculate the initial and final velocity so that you have more information to work with.
Answer:
Only the perpendicular component of gravity is responsible for the rotation because wind points toward the pivot.
Explanation: