By which matrix should you multiply vector [1 3] to rotate it 180°?
1 answer:
Answer:
B
Step-by-step explanation:
Rotation 180° is accomplished by negating both the x- and y-coordinates. That is, you multiply each of them by -1. You want the opposite of the identity matrix, so matrix B .
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Answer:
C. 2 × 7 × 11
Step-by-step explanation:
2 × 7= 14
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The answer is 32. You have four trays each have 8 bars so multiply 8 and 4. 8*4=32
Step-by-step explanation:
5/8=20/p
p=32
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Answer:
1/4 of the times
Step-by-step explanation:
because there are 4 sections, that means that there is a 1/4 probability.
You got this you can do it I don’t know the answer but I hope you find someone who does(: