Answer:
May bhe here
https://developer.android.com/studio/intro
Explanation:
Answer:
Explanation;
else
System.out.println("f1 and f2 are not equal");
switch (input.charAt(0)
{
case '+':
f3 = f1.add(f2);
System.out.println("f1+f2=" + f3);
break;
case '-':
f3 = f1.subtract(f2);
System.out.println("f1-f2=" + f3);
break;
case '*':
f3 = f1.multiply(f2);
System.out.println("f1*f2="+f3);
break;
case '/':
f3 = f1.divide(f2);
System.out.println("f1/f2="+f3);
break;
default:
System.out.println("Illegal command: " + input );
break;
}
}// end of while loop
} // end of main
}
Note ; this is the last part of the programme check the attachment from 1-5 this is the 6th .
It’s hz and bandwidth, 5ghz is better then a 2.5ghz but the wavelength is more condensed so it won’t travel so far so the 5ghz will be faster but the 2.5ghz will go further.
Answer:
Explanation:
The question above is missing many details and are actually various questions in one. I will answer each one seperately below...
A. The piece of code to get the ID in this code snippet that needs to replace XXX would be the following ... System.out.println("Student ID: " + s.getID());
B. A static main() can declare and create objects. Once these objects are created their instance methods can then be called.
C. Integer score1 = 72;
int score2 = 85;
Character grade = 'C';
In the above code snippet, the information stored in score1, score2, and grade are the following... obj reference, 85, obj reference. This is becasue both Integer and Character are classes and the values being passed to their variables are referencing that object class, while score2 is a primitive type of int and is therefore simply a number.
D. The statement that is true is ... Contents of a Double instance can be modified after initialization. Objects can be modified by calling its setter methods after initializing it.
This will be stored as a collection of files