Answer:
cout object
Explanation:
Cout object -
This object is used while writing the program in the C++ , C , coding , the main function of Cout , is to display any information of the screen , is referred to as Cout object .
For example -
Cout<<"Hello";
From the above coding ,
The output would be -
Hello
The information to be displayed need to be written with double commas ( " " ).
this isn't necessary a question, these are directions.. I don't think other people will be able to help you answer what YOU think of a specific person because its your opinion on what you think of them..although I'll try my best to help.
- If your confused what to do it's telling you to think of someone you dont know but you may see them around.
- Then write down something along the lines of, "i think this person might be sweet or kind" etc. What you think about them.
- Then it's telling you to talk to them directly. Observe how they react and respond to you. Do they seem interested? or do they look nervous or uncomfortable or shy. Keep those observations in mind
- At the end its telling you to write a paragraph, "discussing how taking the time to get to know someone can make a difference."
You can start along the lines of, "I may have judged this person as (<em>insert what you think of </em><em>them</em><em> </em><em>before</em><em> </em><em>you</em><em> </em><em>met</em><em> </em><em>them</em><em>)</em><em> </em>although they're actually (<em>insert</em><em> </em><em>what</em><em> </em><em>you</em><em> </em><em>now</em><em> </em><em>know</em><em> </em><em>since</em><em> </em><em>you've</em><em> </em><em>talked</em><em> </em><em>to</em><em> </em><em>them</em><em>)</em><em>.</em><em> </em>Taking the time to get to know them made me realize we shouldn't judge people based off of what we see or think by their appearance and actually getting to know someone can make a difference in our society and judgments."
Hope this helps!!
I tried my best.
> News sites give information about news or what is trending around the area or world (CNN, Fox, MSNBC, etc)
> Search engines is what allows you to look up websites (Google, Bing, Yahoo, etc)
> Social media AKA Social Networking sites is interaction social sites where you connect with various people from around the world. (Facebook, Twitter, Google+, etc)
>Apps is short for applications which is an application that has a specific function (Games, Music, Social networking)
So based on this, you answer is C. Social Media
If you're a zybooks user.
itemsOSS.print(userItem + " ");
userItem = itemCharStream.toString();
Answer:Technology law scholars have recently started to consider the theories of affordance and technological mediation, imported from the fields of psychology, human-computer interaction (HCI), and science and technology studies (STS). These theories have been used both as a means of explaining how the law has developed, and more recently in attempts to cast the law per se as an affordance. This exploratory paper summarises the two theories, before considering these applications from a critical perspective, noting certain deficiencies with respect to potential normative application and definitional clarity, respectively. It then posits that in applying them in the legal context we should seek to retain the relational user-artefact structure around which they were originally conceived, with the law cast as the user of the artefact, from which it seeks certain features or outcomes. This approach is effective for three reasons. Firstly, it acknowledges the power imbalance between law and architecture, where the former is manifestly subject to the decisions, made by designers, which mediate and transform the substance of the legal norms they instantiate in technological artefacts. Secondly, from an analytical perspective, it can help avoid some of the conceptual and definitional problems evident in the nascent legal literature on affordance. Lastly, approaching designers on their own terms can foster better critical evaluation of their activities during the design process, potentially leading to more effective ‘compliance by design’ where the course of the law’s mediation by technological artefacts can be better anticipated and guided by legislators, regulators, and legal practitioners.
Keywords
Affordance, technological mediation, postphenomenology, legal theory, compliance by design, legal design