Answer: B - mosses and lichens that can grow on Rocky surfaces
Explanation: Primary succession usually starts or begins on rock outcrops. It could include bare surfaces, volcanic mountains or an area (water surfaces) with no soil.
In primary succession, pioneer organisms including algae, lichen, mosses and fungi usually are the pioneer species. Other abiotic factors like wind and water play roles of normalizing the habitat.
Answer:
-"Cell - some cells are meant to do a certain job then destroy self
-Digestion of surplus cells by their own lysosomal enzymes
Explanation:
Answer:Succession as progressive change in an ecological community. Primary vs. secondary succession. The idea of a climax community.
Explanation:
<span>Many planets are made of gas, and in different situations, the atmosphere can be destroyed.
The sun which is burnt measures atmosphere and in the same case planets can be in a good situation on galactic map and a great condition in the atmosphere as well as earth.
For example, the mass of an object can attract a smaller object causing gravity. The bigger the masses of a planet when it is in the right condition the more atmosphere it can attract if there is any floating on the planet. If it is big it will make a gravitational influence and gather more gases.</span>
Answer:
Explanation:
1. Visual design
Users can be distracted by the lack of visual design on a prototype because wireframes and other low-fidelity prototypes are very basic. This can cause users to comment on the lack of design and colour and distract both themselves and the researcher from the true goals of the project. The extent of this challenge depends on the level of detail within the prototype.
How to get around this: Ensure the user is aware at the start of a session that the website they are about to view is at an early stage of development and so does not look and feel like they may expect. The research may need to be explicit with some users and point out it is not the visual design that we are interested in for today.
2. Partial journeys
Prototypes often cover only partial user journeys, meaning that users may have to be dropped into a journey at a specific point and may lose the context of the overall task or what they would be coming on the site to do.
How to get around this: As well as creating tasks which set the context, consider including some time at the beginning of the session for users to explore the prototype as they would normally do on that website/app, without giving them long enough to discover the prototype journeys. Introductory questions can also be asked at the start of the session to position the user in the right frame of mind for what the prototype will allow them to do, therefore helping to provide some context alongside the task wording.