Answer:
Object-oriented programming (OOP) is a procedural language and based on classes associated with an object. Without classes and object relationship OOP is not possible. According to program's design concept classes provide abstraction and encapsulation with the help of object. Object have states and behaviors like cat has states like name, color and cat has also behaviors like wagging the tail, eating, jumping etc. A class forms template or blueprints for these states and behaviors because different cats have different behaviors and states.
Methods provide a way for encapsulation and accessing private class members with public methods and static fields are sometimes best alternative for global variable. We can use static field when it same for all and shared by all objects of that class and it can save memory because we do not have to initialize it for each object
Keeping in mind the role the order of precedence plays in equations, what would Excel display as the result of the following equation?
=(24+75)/(6*3)
=99/18
= 5.5
18)99.0.
90.0
9.0
D. 5.5
It was way too much of a drawback
1. The best option is C) pick an object at random, and keep track of how many copies of an object are left in a game.
2. The best option is D) clockwise and counterclockwise.
3. your 3rd question does not seem to be clear to me.
Y=In(x)-5
hopefully it’s right :)