<span>To verify the version of HTML being run on any given page, check the DOCTYPE declaration at the head of the file. Use "inspect element" to view the page source; the DOCTYPE is generally in the header.</span>
Answer:
algorithm.
Explanation:
An algorithm can be defined as a standard formula or procedures which comprises of set of finite steps or instructions for solving a problem on a computer. The time complexity is a measure of the amount of time required by an algorithm to run till its completion of the task with respect to the length of the input.
Furthermore, the processing symbols and their functions used in developing an algorithm are oval (start or stop), diamond (decision-making), circle (on-page connector), parallelogram (input and output), rectangle (calculation), arrow (flow or direction) and pentagon (off-page connector).
Some of the characteristics of an algorithm include the following;
I. An algorithm can be written using pseudocode. A pseudocode refers to the description of the steps contained in an algorithm using a plain or natural language.
II. An algorithm can be visualized using flowcharts. A flowchart can be defined as a graphical representation of an algorithm for a process or workflow.
In conclusion, an algorithm is a sequence of precise instructions which result in a solution for solving problems using a computer system.
Answer: Dereferencing a variable that is not a pointer
Explanation:
The execution time also refered to as the CPU time pertaining to a given task is the time that is used by the system to execute a task.
Some of the reasons for a fatal execution-time error include:
• Dereferencing a pointer that has not been initialized properly
• Dereferencing a null pointer
• Dereferencing a pointer that has not been assigned to point to a specific address.
It should be noted that dereferencing a variable that is not a pointer doesn't cause a fatal execution-time error.
Answer:
your answer would be to ur question would be B
Answer:
See Explanation
Explanation:
The question is incomplete as there is no link pointing to the houseType struct of chapter 1.
So, I've answered the question from scratch
See attachment for explanation where I used comments to explain each line.
The program is as follows:
#include <iostream>
using namespace std;
struct houseType{
int firstHouse, secondHouse;
};
int main()
{
houseType hT;
cout << "Enter the price of both house: ";
cin>> hT.firstHouse;
cin>> hT.secondHouse;
if(hT.firstHouse == hT.secondHouse){ cout<<"true"; }
else{ cout<<"false"; }
return 0;
}