Answer:
Step-by-step explanation:
<u>Use cosine:</u>
- cos = adjacent / hypotenuse
- cos ∠L = KL/JL
- cos 21° = 4/x
- x = 4 / cos 21°
- x = 4.3 (rounded)
Answer:
The skaters will collide at the points;
(2,28) and (4,24)
Step-by-step explanation:
The points they might collide will be the points when both y are equal;
-2x + 32 = -2x^2 + 18x
2x^2 -18x -2x + 32 = 0
2x^2 -20x + 32 = 0
2x^2 - 16x - 4x + 32 = 0
2x(x -8) -4( x -8) = 0
(2x -4)(x -8) = 0
2x = 4 or x = 8
x = 4/2 or x = 8
hence; x = 2 or 8
Now let’s get the y value
at x = 2, just substitute into any of the 2
y = -2x + 32
y = -2(2) + 32
y = -4 + 32 = 28
at x = 4
y = -2(4) + 32
y = -8 + 32
y = 24
The points that they will collide are;
(2,28) and (4,24)
Answer:
you can find the answers here :)
Step-by-step explanation:
https://www.wolframalpha.com
https://www.symbolab.com
Answer:
Yes. Since the angle of rotation is the same, the distance that each point moves is the same.
Step-by-step explanation: