Answer:
The overview of the given situation is described in the explanation segment below.
Explanation:
- Bug Severity seems to be the extent of influence that somehow a fault will have on the device, while its primary concern is indeed the command of severity that had already affected that same device.
- You should consider this error as top importance as another framework hangs. I would say you may be lacking the configuration manager settings in your system.
Therefore the above is the right answer.
A tool in your computer that you will use to plug in your camera is the Universal Serial Bus (USB). If you camera has this chord and it is an Universal Serial Bus type. Then what you need is your software installer of the camera and only the USB.
Answer:
"Mesh topology" is the correct answer.
Explanation:
- A mesh topology seems to be a network configuration where there has been an interconnection between each hardware and communications system. This topology configuration allows the distribution of many of these signals, although one of the connexons starts going down.
- This topology needs to connect each destination to any other end destination, thus creating a completely pointless channel.
Answer:
enables you to make changes to one part of an image without accidentally changing other parts
Explanation:
Computer aided designs incorporate the use of multiple layers in drawings. The first layer is known as the layer 0, while the present layer the designer is working on is known as the current layer. The advantage of the incorporation of layers in designs include the following
1. It helps objects to be altered, grouped, hidden and moved as the designer wishes.
2. Layers can be grouped and worked on separated and common properties like color and line weight assigned to them.
3. Layers can be manipulated as the user wishes. They can be locked, frozen, turned off, etc. Locking prevents accidental changes being made on objects.
Answer:
Explanation:
The following code is written in Java. I recreated the entire Child class as described with the instance variables and the doubleWeight method. Then created the getter and setter methods for both the weight and height variables.
class Child {
double weight, height;
public double doubleWeight() {
double superWeight = weight * height;
return superWeight;
}
public double getWeight() {
return weight;
}
public void setWeight(double weight) {
this.weight = weight;
}
public double getHeight() {
return height;
}
public void setHeight(double height) {
this.height = height;
}
}