Answer:
4x+5
Step-by-step explanation:
From least to greatest is square root of 3, square root of 5, 22/7 , 16/4
hope it help
9514 1404 393
Answer:
- Translate P to E; rotate ∆PQR about E until Q is coincident with F; reflect ∆PQR across EF
- Reflect ∆PQR across line PR; translate R to G; rotate ∆PQR about G until P is coincident with E
Step-by-step explanation:
The orientations of the triangles are opposite, so a reflection is involved. The various segments are not at right angles to each other, so a rotation other than some multiple of 90° is involved. A translation is needed in order to align the vertices on top of one another.
The rotation is more easily defined if one of the ∆PQR vertices is already on top of its corresponding ∆EFG vertex, so that translation should precede the rotation. The reflection can come anywhere in the sequence.
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<em>Additional comment</em>
The mapping can be done in two transformations: translate a ∆PQR vertex to its corresponding ∆EFG point; reflect across the line that bisects the angle made at that vertex by corresponding sides.
Answer:
In RPGs a Character Class is a designation that determines a player's abilities and fighting style (and depending on the game possibly even their origin, education, and home area) often in the form of a job or archetype. A character class is defined by the abilities that it lends to a character — as such, two different characters with the same class are theoretically interchangeable, in that they have the same "power set" and can play the same role in gameplay because of their similar abilities. However, character class systems can come with varying levels of customization — ranging from characters of a given class being literally identical to having so much variety that character class is no longer even a good indicator of that character's abilities. While most common in fantasy Role-Playing Games, they have recently began to appear in other genres, such as trading card games and MOBAs.
Step-by-step explanation: