Answer: completing the question to give:
The development of the original personal computer (PC) was a RADICAL innovation at the time, whereas adding a different kind of whitening agent to a soap detergent in an example of a INCREMENTAL innovation.
Explanation: An invention is simply the act of producing something that has never been formed before then, while an innovation is an idea on how to better an already existing invention or pattern.
A radical invention is an invention that drastically changes the way things are done in the society when applied.
Answer:
A. $1,476 million.
Explanation:
Cash at beginning of the year + cash from operating activities + Cash from investing activities + cash from financing activities
Cash at beginning of the year + $1,504 -$973 -$875 = $1132
Cash at beginning of the year - $344 = $1132
Cash at the beginning of the year = $1132 + $344
Cash at the beginning of the year = $1,476 million
If a unionized company has a(n)<u> open </u>shop, the workers do not have to join the union, and they do not pay dues or fees to the union.
A unionized workplace is a process by which a company's employees are organized into trade unions, which act as intermediaries between employees and managers. In most cases, a majority vote of workers is required to approve a union.
An organized workplace is a stable workplace. Unionized workers typically enjoy more secure employment than non-union workers and often receive more favorable compensation and benefits packages. As a result, union members may be reluctant to leave the company for other opportunities, especially to move to a non-union environment.
Unionized workplaces have unions. A union is an organized group of workers, usually led by a union leader. The union is affiliated with the Confederation of Trade Unions of America, which oversees and supports union activity in a variety of industries, including education, manufacturing, skilled labor, and entertainment.
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The
1986 Japanese release of legend of Zelda introduced open world, nonlinear
gameplay; the concept that players could go wherever they wanted and there were
multiple routes to winning.
A
non-linear game is a game that can be completed taking different approaches and
routes in contrast to a linear game which has always a fixed path of
sequences. Zelda is considered for many as the founder of the non-linear genre
known these days as sandbox.
Answer:
b. Joan Robinson and Edward Chamberlin.
Explanation:
The Theory of Monopolistic Competition was published in 1933 in a book that was written by Edward Chamberlain who was an American economist. Also, Joan Robinson, a British economist, wrote a book called The Economics of Imperfect Competition in the same year that was about the same topic. Because of that, the answer is that the two economists associated with the development of the theory of monopolistic competition were Joan Robinson and Edward Chamberlin.