Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
Igneous rock , formed by the cooling of magma (molten rock) inside the Earth or on the surface. Sedimentary rocks, formed from the products of weathering by cementation or precipitation on the Earth's surface. Metamorphic rocks, formed by temperature and pressure changes inside the Earth.
Explanation:
The information was found on:
https://msnucleus.org/membership/html/k-6/rc/rocks/3/rcr3_1a.html
I believe its the law of inertia