Only velocity uses direction of travel in its calculations.
Answer:

Explanation:
<u>Given:</u>
- Diameter of the plates of the capacitor, D = 21 cm = 0.21 m.
- Distance of separation between the plates, d = 1.0 cm = 0.01 m.
- Minimum value of electric field that produces spark,

When the dimensions of the plate of the capacitor is comparatively much larger than the distance of separation between the plates, then, according to the Gauss' law of electrostatics, the value of the electric field strength in the region between the plates of the capacitor is given by

where,
= surface charge density of the plate of the capacitor =
.
= magnitude of the charge on each of the plate.
= surface area of each of the plate =
= electrical permittivity of free space, having value = 
For the minimum value of electric field that produces spark,

It is the maximum value of the magnitude of charge which can be added up to each of the plates of the capacitor.
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
1.) appearance
2.)texture
3.)color
4.)melting point
5.)odor