Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
D = 1/f, where D is the power in diopters and f is the focal length in meters.
D=1/20
<u>D=0.05</u>
<span>Germanium
To determine which melts first, convert their melting temperatures so they're both expressed on same scale. It doesn't matter what scale you use, Kelvin, Celsius, of Fahrenheit. Just as long as it's the same scale for everything. Since we already have one substance expressed in Kelvin and since it's easy to convert from Celsius to Kelvin, I'll use Kelvin. So convert the melting point from Celsius to Kelvin for Gold by adding 273.15
1064 + 273.15 = 1337.15 K
So Germanium melts at 1210K and Gold melts at 1337.15K. Germanium has the lower melting point, so it melts first.</span>
Suspect and mounts are a solid frame. True.
Explanation:
Use Pythagorean theorem:
r² = x² + y²
r² = (-6.46 m)² + (-3.78 m)²
r = 7.48 m