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bija089 [108]
3 years ago
9

The Rigidbody component adds collision to a GameObject

Physics
1 answer:
kifflom [539]3 years ago
7 0

Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>

Explanation:

  • Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
  • A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
  • You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
  • If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
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1 year ago
The force F required to compress a spring a distance x is given by F 2 F0 5 kx where k is the spring constant and F0 is the prel
IrinaVladis [17]

Answer:

a)W=8.333lbf.ft

b)W=0.0107 Btu.

Explanation:

<u>Complete question</u>

The force F required to compress a spring a distance x is given by F– F0 = kx where k is the spring constant and F0 is the preload. Determine the work required to compress a spring whose spring constant is k= 200 lbf/in a distance of one inch starting from its free length where F0 = 0 lbf. Express your answer in both lbf-ft and Btu.

Solution

Preload = F₀=0 lbf

Spring constant k= 200 lbf/in

Initial length of spring x₁=0

Final length of spring x₂= 1 in

At any point, the force during deflection of a spring is given by;

F= F₀× kx  where F₀ initial force, k is spring constant and x is the deflection from original point of the spring.

W=\int\limits^2_1 {} \, Fds \\\\\\W=\int\limits^2_1( {F_0+kx} \,) dx \\\\\\W=\int\limits^a_b {kx} \, dx ; F_0=0\\\\\\W=k\int\limits^2_1 {x} \, dx \\\\\\W=k*\frac{1}{2} (x_2^{2}-x_1^{2}  )\\\\\\W=200*\frac{1}{2} (1^2-0)\\\\\\W=100.lbf.in\\\\

Change to lbf.ft by dividing the value by 12 because 1ft=12 in

100/12 = 8.333 lbf.ft

work required to compress the spring, W=8.333lbf.ft

The work required to compress the spring in Btu will be;

1 Btu= 778 lbf.ft

?= 8.333 lbf.ft----------------cross multiply

(8.333*1)/ 778 =0.0107 Btu.

6 0
3 years ago
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