Answer:
probably like more than 20
Answer:
Explanation:
The following code is written in Java. It creates the Bug class with the position and direction variables. Then it creates a constructor, move method, turn method, and getPosition method. Finally, a bug object called bugsy is created in the main method, and we move it once to the right, then again to the right, and then we turn it and move it 5 times to the left, printing out the position when it is done moving. Output can be seen in the attached picture below.
class Brainly {
public static void main(String[] args) {
Bug bugsy = new Bug(10);
bugsy.move();
System.out.println("Current bug position: " + bugsy.getPosition());
bugsy.move();
System.out.println("Current bug position: " + bugsy.getPosition());
bugsy.turn();
bugsy.move();
bugsy.move();
bugsy.move();
bugsy.move();
bugsy.move();
System.out.println("Current bug position: " + bugsy.getPosition());
}
}
class Bug {
char direction = 'r';
int position = 0;
public Bug(int initialPosition) {
this.position = initialPosition;
}
public void turn() {
if (this.direction == 'r') {
this.direction = 'l';
} else {
this.direction = 'r';
}
}
public void move() {
if (this.direction == 'r') {
this.position += 1;
} else {
this.position -= 1;
}
}
public int getPosition() {
return this.position;
}
}
Answers:(3) True
(4) Num Lock
Explanations:(3) To undo any task in most of the softwares including Blender, CTRL + Z is used. If you want to double check, go to preference -> Input -> Search for undo. You would see CTRL + Z shortcut there for one time undo (as shown in the picture 1 attached.) Hence (TRUE).
(4) As in blender, during the scene creation, the designers usually use top, left, right or bottom view. Blender has the built-in keys set for those views. As you can see in the second image that the Top view is set to NumPad 7 (likewise others set to other numbers). In order to use the those numpad numbers, you must turn on the NumLock! Hence NumLock is the answer.