True it only changes form. Like when water evaporates goes from liquid to a gas and is not destroyed.
Dubai this part of india has a lot of oil is consider one that has more oil wells.
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
The time it takes the proton to return to the horizontal plane is 7.83 X10⁻⁷ s
Explanation:
From Newton's second law, F = mg and also from coulomb's law F= Eq
Dividing both equations by mass;
F/m = Eq/m = mg/m, then
g = Eq/m --------equation 1
Again, in a projectile motion, the time of flight (T) is given as
T = (2usinθ/g) ---------equation 2
Substitute in the value of g into equation 2

Charge of proton = 1.6 X 10⁻¹⁹ C
Mass of proton = 1.67 X 10⁻²⁷ kg
E is given as 400 N/C, u = 3.0 × 10⁴ m/s and θ = 30°
Solving for T;

T = 7.83 X10⁻⁷ s