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tigry1 [53]
3 years ago
11

If you are sitting still in your seat on a bus that is traveling 100 km/h on a highway, is your body at rest or in motion? Expla

in
Physics
1 answer:
Elanso [62]3 years ago
6 0

The answer to the question is: YES.

Remember that every description of motion depends on the observer's 'reference frame'. In other words, motion is always RELATIVE TO something. There's no such thing as 'real' motion that is the same to everybody who measures it.

-- In the reference frame of somebody parked in the rest area, (or a chicken waiting to cross the road), you are moving to the East at 100 km/hr.

-- In the reference frame of the other passengers on your bus, you are at rest.

-- In the reference frame of a car driving at 120 km/hr in the same direction as your bus, you are moving WEST (backwards) at 20 km/hr.

-- In the reference frame of a bird flying North at 100 km/hr, you are moving South-East at 141 km/hr.

These measurements are all true and correct in THEIR reference frame. The measurement depends on the observer's motion just as much as it depends on YOURS.

That's why, when you asked "Is my motion ..." this or is it that, I had to answer YES. It could be either one. It depends on who's doing the measuring.

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Khalid has been studying the gravitational attraction between three pairs of objects. The table shows the distance between each
SCORPION-xisa [38]

Answer:

Explanation:

Probably the most famous force of all is gravity. We humans on earth think of gravity as an apple hitting Isaac Newton on the head. Gravity means that stuff falls down. But this is only our experience of gravity. In truth, just as the earth pulls the apple towards it due to a gravitational force, the apple pulls the earth as well. The thing is, the earth is just so massive that it overwhelms all the gravity interactions of every other object on the planet. Every object with mass exerts a gravitational force on every other object. And there is a formula for calculating the strengths of these forces, as depicted in the diagram below:

Diagram of gravitational forces between two spheres

Diagram of gravitational forces between two spheres

Let’s examine this formula a bit more closely.

F refers to the gravitational force, the vector we ultimately want to compute and pass into our applyForce() function.

G is the universal gravitational constant, which in our world equals 6.67428 x 10^-11 meters cubed per kilogram per second squared. This is a pretty important number if your name is Isaac Newton or Albert Einstein. It’s not an important number if you are a ProcessingJS programmer. Again, it’s a constant that we can use to make the forces in our world weaker or stronger. Just making it equal to one and ignoring it isn’t such a terrible choice either.

m_1m  

1

​  

m, start subscript, 1, end subscript and m_2m  

2

​  

m, start subscript, 2, end subscript are the masses of objects 1 and 2. As we saw with Newton’s second law (\vec{F} = M\vec{A}  

F

=M  

A

F, with, vector, on top, equals, M, A, with, vector, on top), mass is also something we could choose to ignore. After all, shapes drawn on the screen don’t actually have a physical mass. However, if we keep these values, we can create more interesting simulations in which “bigger” objects exert a stronger gravitational force than smaller ones.

\hat{r}  

r

^

r, with, hat, on top refers to the unit vector pointing from object 1 to object 2. As we’ll see in a moment, we can compute this direction vector by subtracting the location of one object from the other.

r^2r  

2

r, squared refers to the distance between the two objects squared. Let’s take a moment to think about this a bit more. With everything on the top of the formula—G, m_1m  

1

​  

m, start subscript, 1, end subscript, m_2m  

2

​  

m, start subscript, 2, end subscript—the bigger its value, the stronger the force. Big mass, big force. Big G, big force. Now, when we divide by something, we have the opposite. The strength of the force is inversely proportional to the distance squared. The farther away an object is, the weaker the force; the closer, the stronger.

Hopefully by now the formula makes some sense to us. We’ve looked at a diagram and dissected the individual components of the formula. Now it’s time to figure out how we translate the math into ProcessingJS code. Let’s make the following assumptions.

We have two objects, and:

Each object has a PVector location: location1 and location2.

Each object has a numeric mass: mass1 and mass2.

There is a numeric variable G for the universal gravitational constant.

Given these assumptions, we want to compute a PVector force, the force of gravity. We’ll do it in two parts. First, we’ll compute the direction of the force \hat{r}  

r

^

r, with, hat, on top in the formula above. Second, we’ll calculate the strength of the force according to the masses and distance.

Remember when we figured out how to have an object accelerate towards the mouse? We're going to use the same logic.

4 0
3 years ago
12. An unbalanced 6.0 newton force acts eastward on an object for 3.0 seconds. The impulse
meriva

Answer:

Impulse=18Ns

Explanation:

Impulse= force*time

Plug in known values...

I=6N*3s

I=18Ns

3 0
3 years ago
How are we able to see 3D objects?
wolverine [178]

Answer:

Because of the way light bounces off of objects.

3 0
4 years ago
Read 2 more answers
Suppose there was 2 Newtons what would the mass of the cart be?
vlada-n [284]
2 pounds.................
7 0
3 years ago
Jada was walking home for 30 mins. How fast was she walking, if her house is 4 km away fron school?
earnstyle [38]

Answer:

8 km an hour (about 5mph)

Explanation:

It depends on what you are looking for because there is no unit specified, but if you want kilometers an hour then all you have to do is multiply both sides by 2.

30 x 2 = 60 (minutes)

4 x 2 = 8 (kilometers)

Hope this helped at least a little bit!

3 0
3 years ago
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