The gravitational force between <em>m₁</em> and <em>m₂</em> has magnitude

while the gravitational force between <em>m₁</em> and <em>m₃</em> has magnitude

where <em>x</em> is measured in m.
The mass <em>m₁</em> is attracted to <em>m₂</em> in one direction, and attracted to <em>m₃</em> in the opposite direction such that <em>m₁</em> in equilibrium. So by Newton's second law, we have

Solve for <em>x</em> :

The solution with the negative square root is negative, so we throw it out. The other is the one we want,

This study was aimed at testing the construct validity of the basketball basic motion skills test instrument (ITK GDBB). The research used descriptive method of 3 basketball experts in the city of Cimahi; 3 experts are the expert in basketball. The instrument used was the ITB GDBB developed by Silvy (2019) consisting of top passing, bottom passing, top service, bottom service, chest passing, bounding passing, overhead passing, and leading ball (dribbling). This instrument consists of 76 items that cover 4 domains in basketball, namely chest pass, overhead pass, bound pass, and dribbling. The validity method used the construct validity of different power types. For the reliability method, it used the Kuder Ricardson (KR) and Objectivity analysis. The results of the construct validity analysis of a total of 76 items show that the score is ranged from 0.67 to 1.00. The construct validity value of 71 items in the basketball game is in the high category (= 1.00), 5 items are in the sufficient category, the relativity score is ranged from 0.75 to 0.98, and the objectivity score is ranged from 0.89 to 0.95. The conclusion is that this test instrument can be used as a standardized basic motion skill test for standardized large ball games for validity in basic motion skills in basketball games for grade VII junior high school students.
because the form can be watched over a long time for deviations from the mark.
like fingernails, the grow slowly too. after a time, they get clipped