Work in general is given by W=F·d where F is the force vector and d is the displacement vector. The dot symbol is the dot product which is a measure of how parallel two vectors are. It can be replaced by the cosine of the angle between the two vectors and the vectors replaced by their magnitudes. If F and d are parallel then the angle is zero and the cosine is unity. So in this case work can be defined as the product of the magnitudes of the force and distance:
W=Fd
As we know that the formula of kinetic energy will be

now here we know that
m = 2 kg
v = 1 m/s
so from the above equation we have


<em>"A concave lens is thinner at the center than it is at the edges."</em>
If this isn't on the list of choices, that's tough. We can't help you choose the best one if we don't know what any of them is.
Answer:
f = 632 Hz
Explanation:
As we know that for destructive interference the path difference from two loud speakers must be equal to the odd multiple of half of the wavelength
here we know that

given that path difference from two loud speakers is given as


now we know that it will have fourth lowest frequency at which destructive interference will occurs
so here we have



now for frequency we know that


There's so much going on here, in a short period of time.
<u>Before the kick</u>, as the foot swings toward the ball . . .
-- The net force on the ball is zero. That's why it just lays there and
does not accelerate in any direction.
-- The net force on the foot is 500N, originating in the leg, causing it to
accelerate toward the ball.
<u>During the kick</u> ... the 0.1 second or so that the foot is in contact with the ball ...
-- The net force on the ball is 500N. That's what makes it accelerate from
just laying there to taking off on a high arc.
-- The net force on the foot is zero ... 500N from the leg, pointing forward,
and 500N as the reaction force from the ball, pointing backward.
That's how the leg's speed remains constant ... creating a dent in the ball
until the ball accelerates to match the speed of the foot, and then drawing
out of the dent, as the ball accelerates to exceed the speed of the foot and
draw away from it.