1.785714285714286 should be your answer
Answer:
2/3 cup
Step-by-step explanation:
first you need to convert the fractions so that they have the same denominator (1/3 turns into 2/6)
then you just add up the numerators (2+2=4..... 4/6)
you can stop there or you can simplify it (4/6 turns into 2/3)
Answer:
x = 14.375
Step-by-step explanation:
Ok, so we know that a triangle has a total interior degree of 180°. And since we already have a 95° angle, we just need to subtract 95 from 180.
180° - 95° = 85°
Now, we already have indicators that two of the three sides are equal. And we already got the angle of the side that does not have a matching partner. So we just need to divide what we already have by 2.
85° / 2 = 42.5°
Now that we know each side is 42.5 degrees, we just need to grab our given equation and put and equal sign at the end with what we already know is the answer (since we are trying to solve for <em>x</em>).
(4x - 15) = 42.5
Now, let's just get rid of those useless parentheses.
4x - 15 = 42.5
Next, we just need to have the variable on its own side, all by itself. So, in order to do that, we just add 15 to both sides.
4x = 57.5
Now, for our final step, we just need to divide each side by our variables' factor (which is a positive 4). In which we get our final answer of:
x = 14.375
Answer:
x=32
Step-by-step explanation:
If you do 2x-16+4x+4=180, then you should get 32.
Answer:
a. Convex solutions ,GO Methods
b. market efficiency
Explanation :
Step-by-step explanation:
A globally optimal solution is one where there are no other feasible solutions with better objective function values. A locally optimal solution is one where there are no other feasible solutions "in the vicinity" with better objective function values. You can picture this as a point at the top of a "peak" or at the bottom of a "valley" which may be formed by the objective function and/or the constraints -- but there may be a higher peak or a deeper valley far away from the current point.
In convex optimization problems, a locally optimal solution is also globally optimal. These include LP problems; QP problems where the objective is positive definite (if minimizing; negative definite if maximizing); and NLP problems where the objective is a convex function (if minimizing; concave if maximizing) and the constraints form a convex set. But many nonlinear problems are non-convex and are likely to have multiple locally optimal solutions, as in the chart below. (Click the chart to see a full-size image.) These problems are intrinsically very difficult to solve; and the time required to solve these problems to increases rapidly with the number of variables and constraints.
GO Methods
Multistart methods are a popular way to seek globally optimal solutions with the aid of a "classical" smooth nonlinear solver (that by itself finds only locally optimal solutions). The basic idea here is to automatically start the nonlinear Solver from randomly selected starting points, reaching different locally optimal solutions, then select the best of these as the proposed globally optimal solution. Multistart methods have a limited guarantee that (given certain assumptions about the problem) they will "converge in probability" to a globally optimal solution. This means that as the number of runs of the nonlinear Solver increases, the probability that the globally optimal solution has been found also increases towards 100%.
Where Multistart methods rely on random sampling of starting points, Continuous Branch and Bound methods are designed to systematically subdivide the feasible region into successively smaller subregions, and find locally optimal solutions in each subregion. The best of the locally optimally solutions is proposed as the globally optimal solution. Continuous Branch and Bound methods have a theoretical guarantee of convergence to the globally optimal solution, but this guarantee usually cannot be realized in a reasonable amount of computing time, for problems of more than a small number of variables. Hence many Continuous Branch and Bound methods also use some kind of random or statistical sampling to improve performance.
Genetic Algorithms, Tabu Search and Scatter Search are designed to find "good" solutions to nonsmooth optimization problems, but they can also be applied to smooth nonlinear problems to seek a globally optimal solution. They are often effective at finding better solutions than a "classic" smooth nonlinear solver alone, but they usually take much more computing time, and they offer no guarantees of convergence, or tests for having reached the globally optimal solution.