Answer:
1/9
Step-by-step explanation:
That's bc there are 9 possible outcomes 0,1,2,3,4,5,6,7,8,
so say an out come is 4, out of 9 chances it was 4 so there is a 1/9 of getting 4
Answer:
10y-30
Step-by-step explanation:
10*1y=10y
-3*10=-30
10y-30
Answer:
800 ft
Step-by-step explanation:
2/3 minutes = 2/3 min * 60 sec/min = 40 sec
5 ft/sec * 40 sec = 800 ft
Answer:
11/8 and 21/16
Step-by-step explanation:
3 x 1 = 3
4 x 2= 8
3/8+3/4(convert to eighth's)
3/8+6/8=11/8
1 1/8 = 9/8
9 x 1 = 9
8 x 2 = 16
9/16+3/4(convert to sixteenth's)
9/16+12/16
21/16
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hope it helps
Steps:
1) determine the domain
2) determine the extreme limits of the function
3) determine critical points (where the derivative is zero)
4) determine the intercepts with the axis
5) do a table
6) put the data on a system of coordinates
7) graph: join the points with the best smooth curve
Solution:
1) domain
The logarithmic function is defined for positive real numbers, then you need to state x - 3 > 0
=> x > 3 <-------- domain
2) extreme limits of the function
Limit log (x - 3) when x → ∞ = ∞
Limit log (x - 3) when x → 3+ = - ∞ => the line x = 3 is a vertical asymptote
3) critical points
dy / dx = 0 => 1 / x - 3 which is never true, so there are not critical points (not relative maxima or minima)
4) determine the intercepts with the axis
x-intercept: y = 0 => log (x - 3) = 0 => x - 3 = 1 => x = 4
y-intercept: The function never intercepts the y-axis because x cannot not be 0.
5) do a table
x y = log (x - 3)
limit x → 3+ - ∞
3.000000001 log (3.000000001 -3) = -9
3.0001 log (3.0001 - 3) = - 4
3.1 log (3.1 - 3) = - 1
4 log (4 - 3) = 0
13 log (13 - 3) = 1
103 log (103 - 3) = 10
lim x → ∞ ∞
Now, with all that information you can graph the function: put the data on the coordinate system and join the points with a smooth curve.