<span><span>anonymous </span> 4 years ago</span>Any time you are mixing distance and acceleration a good equation to use is <span>ΔY=<span>V<span>iy</span></span>t+1/2a<span>t2</span></span> I would split this into two segments - the rise and the fall. For the fall, Vi = 0 since the player is at the peak of his arc and delta-Y is from 1.95 to 0.890.
For the upward part of the motion the initial velocity is unknown and the final velocity is zero, but motion is symetrical - it takes the same amount of time to go up as it does to go down. Physiscists often use the trick "I'm going to solve a different problem, that I know will give me the same answer as the one I was actually asked.) So for the first half you could also use Vi = 0 and a downward delta-Y to solve for the time.
Add the two times together for the total.
The alternative is to calculate the initial and final velocity so that you have more information to work with.
Answer:
Human change the surface by mining it, falting it for land, we remove tree,plants, soil,mud, to build space for buidlings, farms, and etc hopes this help
Explanation:
Answer:
physical
Explanation:
how thick something is is a physical trait, so it's a physical property!
Answer:
Check the explanation
Explanation:
1) Pressure acting on the plug = Patm + P
Pressure = Patm + rho*g*h (Here h = D2)
Pressure = 101325 + 1000*9.8*7
Pressure = 169925 Pa
so, Force = PA
Force = 169925*pi*0.0152
Force = 120.1 N