Molecules and polyatomic ions are formed by covalent bonds.
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
The fiducial points of the Celsius<span> and the </span>Fahrenheit<span> temperature </span>scales<span> are the boiling and freezing </span>points<span> of pure water at 1 atm of pressure.
In short, Your Answer would be Option D
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High temperature gives the hydrogen atoms enough energy to overcome the electrical repulsion between the protons. Fusion requires temperatures of about 100 million Kelvin (approximately six times hotter than the sun's core).
