Answer:
Well, it's pretty simple. If your reflecting something over the y axis the X will change if it's negative or positive. So if it's -x and you flip it over it becomes a positive x. If you flip it over the x-axis the Y is the one that change to a negative or positive.
So if the shape flips over the y-axis, the X points will turn negative. for example, one of the points is (1,4) it will turn to (-1,4)
Step-by-step explanation:
Step 1: Write down the decimal<span> divided by 1, like this: </span>decimal<span> 1. Step 2: Multiply both top and bottom by 10 for every number after the </span>decimal<span> point. (For example, if there are two numbers after the </span>decimal<span> point, then use 100, if there are three then use 1000, etc.) Step 3: Simplify (or reduce) the </span>fraction<span>.</span>
Those are called "even numbers".
Also, I guess, "multiples of 2" .
The first question = 3p
The second question =
4x-3y+10z