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Slav-nsk [51]
2 years ago
13

A heat pump is used to warm a building in the winter. This system implements an ideal vapor-compression cycle with R-134a as the

working fluid. The cycle operates between 200 kPa and 800 kPa, with a mass flow rate of 0.02 kg/s. Determine: (a) the heating load that can be met kW (b) the power input required for this system kW (c) the coefficient of performance (d) the warmest outside temperature at which this particular cycle is unable to operate ∘C
Engineering
1 answer:
Marrrta [24]2 years ago
5 0

Answer:

See attachment for detailed answer.

Explanation:

Download pdf
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If welding is being done in the vertical position, the torch should have a travel angle of?
siniylev [52]

Answer:

Between 35°– 45°

Explanation:

In the vertical position, Point the flame in the direction of travel. Keep the flame tip at the correct height above the base metal. An angle of 35°–45° should be maintained between the torch tip and the base metal. This angle may be varied up or down to heat or cool the weld pool if it is too narrow or too wide

4 0
1 year ago
Whats the difference between GeForce GTX 1060 and Geforce GTX 3060? Is there any big changes to FPS and other settings?
ZanzabumX [31]

Answer:

uhhhhh, are you kidding? a GTX 3060 is far better than a 1060 ding dong

Explanation:

7 0
3 years ago
Read 2 more answers
What is the thermal efficiency of this regeneration cycle in terms of enthalpies and fractions of total flow?
irga5000 [103]

Answer:

\eta =\dfrac{(h_3-h_4)-(h_2-h_1)}{(h_3-h_5)}

Explanation:

generally regeneration of cycle is used in the case of gas turbine. due to regeneration efficiency of turbine is increased but there is no effect on the on the net work out put of turbine.Actually in regeneration net heta input is decreases that is why total efficiency  increase.

 Now from T-S diagram

    W_{net}=W_{out}-W_{in}

   W_{net}=(h_3-h_4)-(h_2-h_1)

  Q_{in}=h_3-h_5

  Due to generation (h_5-h_2) amount of energy has been saved.

  Q_{generation}=Q_{saved}

So efficiency of cycle \eta =\frac{W_{net}}{Q_{in}}

  \eta =\dfrac{(h_3-h_4)-(h_2-h_1)}{(h_3-h_5)}

Effectiveness of re-generator

  \varepsilon =\dfrac{(h_5-h_2)}{(h_4-h_2)}

So the efficiency of regenerative cycle

\eta =\dfrac{(h_3-h_4)-(h_2-h_1)}{(h_3-h_5)}

7 0
2 years ago
computer language C++ (Connect 4 game)( this is all the info that was givin no input or solution) I used the most recent version
Mariana [72]

Answer:

C++ code explained below

Explanation:

#include "hw6.h"

//---------------------------------------------------

// Constructor function

//---------------------------------------------------

Connect4::Connect4()

{

ClearBoard();

}

//---------------------------------------------------

// Destructor function

//---------------------------------------------------

Connect4::~Connect4()

{

// Intentionally empty

}

//---------------------------------------------------

// Clear the Connect4 board

//---------------------------------------------------

void Connect4::ClearBoard()

{

// Initialize Connect4 board

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

board[r][c] = ' ';

// Initialize column counters

for (int c = 0; c < COLS; c++)

count[c] = 0;

}

//---------------------------------------------------

// Add player's piece to specified column in board

//---------------------------------------------------

bool Connect4::MakeMove(int col, char player)

{

// Error checking

if ((col < 0) || (col >= COLS) || (count[col] >= ROWS))

return false;

// Make move

int row = count[col];

board[row][col] = player;

count[col]++;

return true;

}

//---------------------------------------------------

// Check to see if player has won the game

//---------------------------------------------------

bool Connect4::CheckWin(char player)

{

// Loop over all starting positions

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

if (board[r][c] == player)

{

// Check row

int count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) &&

(board[r+d][c] == player)) count++;

if (count == WIN) return true;

 

// Check column

count = 0;

for (int d = 0; d < WIN; d++)

if ((c+d < COLS) &&

(board[r][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check first diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) && (c+d < COLS) &&

(board[r+d][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check second diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r-d >= 0) && (c+d < COLS) &&

(board[r-d][c+d] == player)) count++;

if (count == WIN) return true;

}

return false;

}

//---------------------------------------------------

// Print the Connect4 board

//---------------------------------------------------

void Connect4::PrintBoard()

{

// Print the Connect4 board

for (int r = ROWS-1; r >= 0; r--)

{

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw board contents

cout << "| ";

for (int c = 0; c < COLS; c++)

cout << board[r][c] << " | ";

cout << "\n";

}

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw column numbers

cout << " ";

for (int c = 0; c < COLS; c++)

cout << c << " ";

cout << "\n\n";

}

//---------------------------------------------------

// Main program to play Connect4 game

//---------------------------------------------------

int main()

{

  int choice;

  int counter = 0;

  srand (time(NULL));

  Connect4 board;

  cout << "Welcome to Connect 4!" << endl << "Your Pieces will be labeled 'H' for human. While the computer's will be labeled 'C'" << endl;

  board.PrintBoard();

  cout << "Where would you like to make your first move? (0-6)";

  cin >> choice;

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  while (board.CheckWin('C') == false && board.CheckWin('H') == false && counter != 21){

  while (board.MakeMove(rand() % 7, 'C') == false){}

  board.PrintBoard();

  cout << "Where would you like to make your next move?" << endl;

  cin >> choice;

  board.MakeMove(choice,'H');

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  }

 

  if (board.CheckWin('C')){

  cout << "Computer Wins!" << endl;}

  else if (counter == 21){cout << "Tie Game!" << endl;}

  else {cout << "Human Wins!" << endl;}

  board.PrintBoard();

}

4 0
2 years ago
Fast plz-The mirror check may involve ______________.
barxatty [35]

Answer:

Realigning the mirror

Explanation:

mirrors should be aligned to minimize blind spots, not look at the tires.

6 0
2 years ago
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