Meaningful decisions are important to sustaining immersion, but it’s generally considered poor game design to constantly give th
e player “critical” decisions. Describe a game you know and how it asks the player to make a variety of decisions from the different levels of Tracy Fullerton’s Decision Scale.
Meaningful decisions are important to sustaining immersion, but it's generally considered poor game design to constantly give the player "critical" decisions. Describe a game you know and how it asks the player to make a variety of decisions from the different levels of Tracy Fullerton's Decision Scale.
Answer: a replay attack, a replay attack is used so that the attacker can go sniff out the hash, and get whatever they are trying to get, then once it goes to the attacker it will go back to the original connection after replaying the hash