1.6mm cuz yes and if wrong my bad g
Answer:
The 3 possible values of x are;
6, 4 and 2
Step-by-step explanation:
If the triangle is isosceles, then two of the sides must be equal
So we equate the sides, 2 at a time to get the different values of x
3x + 4 = 2x + 10
3x-2x = 10-4
x = 6
3x + 4 = x + 12
3x-x = 12-4
2x = 8
x = 8/2 = 4
2x + 10 = x + 12
2x - x = 12-10
x = 2
We can first add up the cards so we know how many we have in all:
16 + 16 + 18 = 50 cards
We can do this a little bit easier if we get the "16"-cards in one number total.
16 + 16 = 32

= 32 x 2 =

50 x 2

= 64 : 2 = 32 %
100
We did just divide the % of two types cards on 2, so we get the %-chance of 1 type card.
I am not quite sure, but I think that 32 % is the correct answer.
I would compute sqrt(1 + 160pi^2) first to get approximately 39.75093337
Add this to 1 and we have 40.75093337
Then divide over 2pi to get a final approximate result of 6.48571248
So x = 6.48571248 is one approximate solution
In short, I computed
only focusing on the plus for now.
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If you were to compute
you should get roughly -6.167402596 as your other solution. Each solution can then be plugged into the original equation to check if you get 0 or not. You likely won't land exactly on 0 but you'll get close enough.
Answer:
a rhombus
Step-by-step explanation:
If you graph the problem, you can see the shape of the quadrilateral. I attached a picture of a graph below. I hope this helped you!! Have a great rest of your day.