Answer:
a) 4/25, or 0.16, or 16%
b) 1/5, or 0.2, or 20%
c) The first option - the theoretical and experimental values should become closer the more trials that are performed.
Step-by-step explanation:
a) 4 of Tammy's 25 spins landed on black, so the experimental probability is 4/25, or 0.16, or 16%.
b) The spinner is split into 5 equal sections. Assuming it is fair, the chance of landing in any given section for a single spin is 1/5, or 0.2, or 20%.
c) The theoretical and experimental values should get closers the more trials you do.
For example, consider 1 coin flip vs 100. The theoretical probability of landing on a given side of a coin is 1/2, or 0.5, or 50%. With a single flip, your experimental probability will either be 0% or 100%, both off of the theoretical probability by 50%. After 100 flips however, the experimental and theoretical probabilities will be much closer to each other.
Answer:
The value of H is (1/3)
Step-by-step explanation:
i found it by dividing the value of G on 2
Well I don't know !
Let's take a look and see:
The idea is that there could be more than one way
for a roll of the dice to land with the same number.
-- If the sum is from 1-4, you get the point.
There are 6 different ways for a roll of the dice to come up 1-4.
-- If the sum is from 5-8, Adam gets the point.
There are 20 different ways for a roll of the dice to come up 5-8.
-- If the sum is 9-12, Lana gets the point.
There are 10 different ways for a roll of the dice to come up 9-12.
-- The game is not fair to all three of you.
-- Lana has a distinct advantage over you.
-- Adam has a big advantage over Lana.
-- Adam has an even bigger advantage over you.
-- You are at a big disadvantage. (Notice that one of your
numbers ... 1 ... can never come up unless one of the dice
falls off of the table.)
_______________________________
Here's how to figure it:
Ways to roll a 2:
1 ... 1
Ways to roll a 3:
1 ... 2
2 ... 1
Ways to roll a 4:
1 ... 3
2 ... 2
3 ... 1
Ways to roll a 5:
1 ... 4
2 ... 3
3 ... 2
4 ... 1
Ways to roll a 6:
1 ... 5
2 ... 4
3 ... 3
4 ... 2
5 ... 1
Ways to roll a 7:
1 ... 6
2 ... 5
3 ... 4
4 ... 3
5 ... 2
6 ... 1
Ways to roll an 8:
2 ... 6
3 ... 5
4 ... 4
5 ... 3
6 ... 2
Ways to roll a 9:
3 ... 6
4 ... 5
5 ... 4
6 ... 3
Ways to roll a 10:
4 ... 6
5 ... 5
6 ... 4
Ways to roll 11:
5 ... 6
6 ... 5
Ways to roll 12:
6 ... 6
Answer:
it is
Step-by-step explanation:
because it addition it doesn't matter which way you put it
Answer: Y = 3x - 2
Work: Okay, let's take this step by step. Since the Y - Intercept is -2, put a dot on -2 on the (Y) Line. It also just so happens that the line goes through -2. Now with 3x. 3x is the same thing as 3x / 1. Since three is on the top, you go up three from -2, and then move over one spot because of the 1 (If it was a negative one, you go the opposite direction) Alright, now you see that the line also passes through that point as well, so it has to be y = 3x -2
<em>I hope this helps, and Happy Holidays! :)</em>