It’s used in measuring distance from earth with other celestial object. Hope this helps mark brainest
Answer:
v = 5.34[m/s]
Explanation:
In order to solve this problem, we must use the theorem of work and energy conservation. This theorem tells us that the sum of the mechanical energy in the initial state plus the work on or performed by a body must be equal to the mechanical energy in the final state.
Mechanical energy is defined as the sum of energies, kinetic, potential, and elastic.
E₁ = mechanical energy at initial state [J]

In the initial state, we only have kinetic energy, potential energy is not had since the reference point is taken below 1.5[m], and the reference point is taken as potential energy equal to zero.
In the final state, you have kinetic energy and potential since the car has climbed 1.5[m] of the hill. Elastic energy is not available since there are no springs.
E₂ = mechanical energy at final state [J]

Now we can use the first statement to get the first equation:

where:
W₁₋₂ = work from the state 1 to 2.


where:
h = elevation = 1.5 [m]
g = gravity acceleration = 9.81 [m/s²]

![58 = v^{2} +29.43\\v^{2} =28.57\\v=\sqrt{28.57}\\v=5.34[m/s]](https://tex.z-dn.net/?f=58%20%3D%20v%5E%7B2%7D%20%2B29.43%5C%5Cv%5E%7B2%7D%20%3D28.57%5C%5Cv%3D%5Csqrt%7B28.57%7D%5C%5Cv%3D5.34%5Bm%2Fs%5D)
The one fact that needs to be mentioned but isn't given anywhere on or around the graph is: The distance, on the vertical axis, is the distance FROM home. So any point on the graph where the distance is zero ... the point is in the x-axis ... is a point AT home.
Segment D ...
Walking AWAY from home; distance increases as time increases.
Segment B ...
Not walking; distance doesn't change as time increases.
Segment C ...
Walking away from home, but slower than before; distance increases as time increases, but not as fast. Slope is less than segment-D.
Segment A ...
Going home; distance is DEcreasing as time increases. Walking pretty fast ... the slope of the line is steep.
Answer:
i. The error is the rough convex mirror.
ii. This should be replaced with a smooth convex morror.
Explanation:
Reflection is dependent on the surface involved and has two types; diffuse and specular. When the surface is rough, diffused reflection is observed. The surface causes a distortion of the incident light (the rays would be reflected at different angles to one another) after reflection. This makes some rays to interfere with one another. While specular reflection is observed with a smooth surface.
In the statement, the rough convex mirror would produce a distorted reflection which would produce diffused reflection. The effect is that few or no rays (depending on the degree of how rough the surfce is) would be reflected to the other smooth, flat diagonal mirror.