im not sure about most of this but ill try to help
so there are three formulas you need to know first: the formula for rate distance and time.
to find distance:
distance = rate * time
to find time:
time = distance / rate
and to find rate (which is what we need)
rate = distance / time
now we just use our formula and plug in the numbers
rate = distance * time
rate = 160 / 2 = 80
so our rate is 80. thats all i know i have no idea about the rest but i always use these messurments. im sure you can google most of it to get other formulas and calculators though. sorry i couldnt help much! good luck :D
#include<studio.h>
int main( )
{
int n;
int a,b,c,d,x,y;
int avarage;
printf("enter value of n:\n");
scanf("%d",&n);
printf("enter value of a:\n,b:\n,c:\n,d:\n,x:\n,y:\n);
scan f("%d\%d\n%d\n%d\n%d\n%d\n",&a,b,c,d,x,y);
sum=(a+b+c+d+x+y);
avarage=(sum/n);
print f("%d",avarage);
if
{
n=positive interger
}
else
{
printf ("n must be positive");
}
return 0;
}
Answer:
150 N= 15 or 150 N= 1.1
Explanation:
What I did was subtract 165kg and 150 N and I divided it too but I got 1.1 so yuhh
Answer:
The angle of incidence is 38.8°.
Explanation:
let n1 = 1.5 be the refractive index of glass and ∅1 be the angle of incidence, let n2 be the refractive index of air and ∅2 be the angle of refraction.
by Snell's law:
n1×sin(∅1) = n2×sin(∅2)
sin(∅1) = n2×sin(∅2)/n1
= (1)×sin(70)/1.5
∅1 = 38.8°
Therefore, the angle of incidence is 38.8°.