Answer:
vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex
Explanation:
A shader fragment is the same as a shader for pixels.
A major distinction is that a shader of the vertex can alter the vertices characteristics. whixch are the end points of polygon
On the other side, the fragment shader is responsible for the display of the pixels between the vertices. They are interpolated by particular guidelines between the specified vertices.
On each vertex, vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex
Answer:
Explanation:
We must follow several steps:
- We must click in the image
- Click Image Tools > Format
- Click the date under Crop
- We must resize the image, or Trim one side, Trim two adjacent sides, Trim the same fragment.
- Click the Crop button again if you finished
In addition, we can change the form of the image, we have a lot of options in crop to shape.
Answer:
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Explanation:
Answer:
import java.awt.Point;
public class Line{
private Point point1, point2;
public Line(Point p1, Point p2){
point1 = p1;
point2 = p2;
}
public Point getP1(){
return point1;
}
public Point getP2(){
return point2;
}
public String toString(){
return "[( The " + point1.x + "," + point1.y + "), (" + point2.x + "," + point2.y +")]";
}
public static void main(String args[]){
Line lineObj = new Line(new Point(7,9), new Point(6,2));
System.out.println(lineObj.toString());
}
}
Explanation:
- Declare the points inside the class Line.
- Initialize the getters and setters method for the class.
- Define a toString method that returns the information in a formatted manner.
- Inside the main method, initialize an object with some values.
- Display the information by calling the toString method.
I would say it is <span> B. the history of modern interior design
Because this subject stretches pretty far into history</span>