16
∧
4 X 4
∧ ∧
2 X 2 2 X 2
The answer is 2 x 2 x 2 x 2 or 2⁴ This would have worked as well had you broken
down 16 into 8 x 2. You would get the same answer as the 8 would break down into 4 x 2 and the 4 would break down into 2 x 2.
If the roots to such a polynomial are 2 and

, then we can write it as

courtesy of the fundamental theorem of algebra. Now expanding yields

which would be the correct answer, but clearly this option is not listed. Which is silly, because none of the offered solutions are *the* polynomial of lowest degree and leading coefficient 1.
So this makes me think you're expected to increase the multiplicity of one of the given roots, or you're expected to pull another root out of thin air. Judging by the choices, I think it's the latter, and that you're somehow supposed to know to use

as a root. In this case, that would make our polynomial

so that the answer is (probably) the third choice.
Whoever originally wrote this question should reevaluate their word choice...
Answer:
see explanation
Step-by-step explanation:
Under a reflection in the y- axis
a point (x, y ) → (- x, y ) , then
J (1, 4 ) → J' (- 1, 4 )
K (1, 0 ) → K' (- 1, 0 )
L (4, 3 ) → L' (- 4, 3 )
Plot the points J', K', L' and connect them in order to obtain image
Answer: function 1
Rate of change of function 1:
Following the format of y=mx+c, the rate of change should be m, so, the rate of change for function 1 = 4
To find the gradient (rate of change):
The two points the line passes through are (x1, y1) and (x2, y2), which in this case is (1, 6) and (3, 10)
(Doesn't matter which is which but you need to make sure that once you decide which is which, you stick to it)
To calculate the gradient, you substitute these values following (y1 - y2)/(x1 - x2)
Gradient of function 2 = (10 - 6)/(3 - 1)
= 2
Therefore, since 4 > 2, rate of change of function 1 > rate of change of function 2.
Answer:
The perimeter is 104
Step-by-step explanation:
The formula for a peremeter is 2 * length + 2 * width.
Substitute the length and width for the given values.
2 * length + 2 * width
2 * 32 + 2 * 20
64 + 40
104