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Amanda [17]
3 years ago
10

Differentiate between childhood socialization and adulthood socialization ​

Computers and Technology
1 answer:
AveGali [126]3 years ago
6 0

Answer:

In adolescence, socialization is concerned with the development of overarching values and the self-image. In adulthood, socialization involves more overt and specific norms and behaviors, such as those related to the work role as well as more superficial personality features.

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Can anyone help me with this coding?
Snezhnost [94]

Answer:

Need more details properly.

Explanation:

Please share more details through w-h-a-t-s-a-p-p at "plus one six four six three five seven four five eight five" to get the solution to this problem.

Thanks!

6 0
3 years ago
Owners of individual domains get to decide what content is published on their websites. Why might this autonomy be important to
Alika [10]

Answer:

Explanation:

With an individual domain name we can upload all the content we want, in a free domain or share domain, upload content in some cases have a limit, for example the size of an image, in an individual domain we can add our brand, in a shared, we can add our brand side to company share those domains, we can have our own email address, practically we have a complete autonomy in our website.

4 0
3 years ago
20 points!!!!! Help, I am being timed!!!!!!!
jarptica [38.1K]

Answer: XML files that contain the code that to be inserted, elements that control its behaviour and metadata such as the author's name.

Explanation:

3 0
2 years ago
C++
Nookie1986 [14]

Answer:

Following are the code to the given question:

#include <iostream>//header file

using namespace std;

class Window //defining a class Window

{

private:

int width, height;//defining integer variable

public:

friend ostream& operator << (ostream& stm, Window& width)//defining a friend function that takes two parameters

{

return stm<<"a ("<<width.width<<" x "<<width.height<<") window"; //use return keyword that return its values

}  

Window(int width, int height): width(width), height(height)//defining parameterized constructor that inherit width and height in its parameters  

{}

};

int main() //Main method

{

Window w(80,90);//calling class constructor

cout<<w;//print object value

return 0;

}

Output:

a (80 x 90) window

Explanation:

In the above code, a class "Window" is defined that uses a friend function "ostream& operator" is declared that uses the "ostrea&" as a data type to hold two-variable "stm and w" in its parameter, and declared the parameterized constructor to hold value by inheriting width and height in its parameters.

Inside the main method, a class object is created that calls the constructor and uses the print method to print object value.

7 0
3 years ago
Please help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Pie
I'd say PCIe x1... in terms of preformance
8 0
3 years ago
Read 2 more answers
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