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grin007 [14]
3 years ago
12

What is the angle of the input

Engineering
1 answer:
olga55 [171]3 years ago
3 0
Absolute positions — latitudes and longitudes
Relative positions — azimuths, bearings, and elevation angles
Spherical distances between point locations
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The following electrical characteristics have been determined for both intrinsic and p-type extrinsic gallium antimonide (GaSb)
xxTIMURxx [149]

Answer:

0.5m^2/Vs and 0.14m^2/Vs

Explanation:

To calculate the mobility of electron and mobility of hole for gallium antimonide we have,

\sigma = n|e|\mu_e+p|e|\mu_h (S)

Where

e= charge of electron

n= number of electrons

p= number of holes

\mu_e= mobility of electron

\mu_h=mobility of holes

\sigma = electrical conductivity

Making the substitution in (S)

Mobility of electron

8.9*10^4=(8.7*10^{23}*(-1.602*10^{-19})*\mu_e)+(8.7*10^{23}*(-1.602*10^{-19})*\mu_h)

0.639=\mu_e+\mu_h

Mobility of hole in (S)

2.3*10^5 = (7.6*10^{22}*(-1.602*10^{-19})*\mu_e)+(1*10^{25}*(-1.602*10^{-19}*\mu_h))

0.1436 = 7.6*10^{-3}\mu_e+\mu_h

Then, solving the equation:

0.639=\mu_e+\mu_h (1)

0.1436 = 7.6*10^{-3}\mu_e+\mu_h (2)

We have,

Mobility of electron \mu_e = 0.5m^2/V.s

Mobility of hole is \mu_h = 0.14m^2/V.s

6 0
3 years ago
Can u say what’s this
tatuchka [14]

Answer:

particles of a solid object packed together

7 0
2 years ago
Read 2 more answers
computer language C++ (Connect 4 game)( this is all the info that was givin no input or solution) I used the most recent version
Mariana [72]

Answer:

C++ code explained below

Explanation:

#include "hw6.h"

//---------------------------------------------------

// Constructor function

//---------------------------------------------------

Connect4::Connect4()

{

ClearBoard();

}

//---------------------------------------------------

// Destructor function

//---------------------------------------------------

Connect4::~Connect4()

{

// Intentionally empty

}

//---------------------------------------------------

// Clear the Connect4 board

//---------------------------------------------------

void Connect4::ClearBoard()

{

// Initialize Connect4 board

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

board[r][c] = ' ';

// Initialize column counters

for (int c = 0; c < COLS; c++)

count[c] = 0;

}

//---------------------------------------------------

// Add player's piece to specified column in board

//---------------------------------------------------

bool Connect4::MakeMove(int col, char player)

{

// Error checking

if ((col < 0) || (col >= COLS) || (count[col] >= ROWS))

return false;

// Make move

int row = count[col];

board[row][col] = player;

count[col]++;

return true;

}

//---------------------------------------------------

// Check to see if player has won the game

//---------------------------------------------------

bool Connect4::CheckWin(char player)

{

// Loop over all starting positions

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

if (board[r][c] == player)

{

// Check row

int count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) &&

(board[r+d][c] == player)) count++;

if (count == WIN) return true;

 

// Check column

count = 0;

for (int d = 0; d < WIN; d++)

if ((c+d < COLS) &&

(board[r][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check first diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) && (c+d < COLS) &&

(board[r+d][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check second diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r-d >= 0) && (c+d < COLS) &&

(board[r-d][c+d] == player)) count++;

if (count == WIN) return true;

}

return false;

}

//---------------------------------------------------

// Print the Connect4 board

//---------------------------------------------------

void Connect4::PrintBoard()

{

// Print the Connect4 board

for (int r = ROWS-1; r >= 0; r--)

{

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw board contents

cout << "| ";

for (int c = 0; c < COLS; c++)

cout << board[r][c] << " | ";

cout << "\n";

}

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw column numbers

cout << " ";

for (int c = 0; c < COLS; c++)

cout << c << " ";

cout << "\n\n";

}

//---------------------------------------------------

// Main program to play Connect4 game

//---------------------------------------------------

int main()

{

  int choice;

  int counter = 0;

  srand (time(NULL));

  Connect4 board;

  cout << "Welcome to Connect 4!" << endl << "Your Pieces will be labeled 'H' for human. While the computer's will be labeled 'C'" << endl;

  board.PrintBoard();

  cout << "Where would you like to make your first move? (0-6)";

  cin >> choice;

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  while (board.CheckWin('C') == false && board.CheckWin('H') == false && counter != 21){

  while (board.MakeMove(rand() % 7, 'C') == false){}

  board.PrintBoard();

  cout << "Where would you like to make your next move?" << endl;

  cin >> choice;

  board.MakeMove(choice,'H');

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  }

 

  if (board.CheckWin('C')){

  cout << "Computer Wins!" << endl;}

  else if (counter == 21){cout << "Tie Game!" << endl;}

  else {cout << "Human Wins!" << endl;}

  board.PrintBoard();

}

4 0
3 years ago
A tool chest has 950 N weight that acts through the midpoint of the chest. The chest is supported by feet at A and rollers at B.
Mazyrski [523]

Answer:

P > 142.5 N  (→)

the motion sliding

Explanation:

Given

W = 959 N

μs = 0.3

If we apply

∑ Fy = 0 (+↑)

Ay + By = W

If  Ay = By

2*By = W

By = W / 2

By = 950 N / 2

By = 475 N (↑)

Then  we can get F (the force of friction) as follows

F = μs*N = μs*By

F = 0.3*475 N

F = 142.5 N (←)

we can apply

P - F  > 0

P  > 142.5 N (→)

the motion sliding

6 0
3 years ago
What is
Yuri [45]

Answer:

1

Explanation:

because every time you dived a number by its own number it is 1

6 0
2 years ago
Read 2 more answers
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