Answer is 3 seconds
When the bullet reaches the ground, ground being x in graph (and here its s which is = 0)
s = -16t^2 + 48t
s = 0, solve for t
0 = -16t^2 + 48t
0 = t ( -16t + 48)
0 = 16t ( - t + 3)
now you have two equation
0 = 16t and 0 = -t +3 ( you can look at the graph line touches x twice)
0 = 16 t
0 = t ( you know its false, because time = 0)
You are left with
0 = -t + 3
t = 3
It takes 3 seconds for the bullet to return to the ground.
// Hope this helps.
Answer:
18.18%
Step-by-step explanation:
55-45=10
10/55=0.18
Answer:
30 game boxes
Step-by-step explanation:
We have to multiply the number of each shelf by the number of game boxes,
The store has 6 shelves and 5 game boxes on each shelf.
Therefore, the number of game boxes that there are is:
6 * 5 = 30 game boxes
Answer:
The length of each red rod is 10 cm and the length of each blue rod is 14 cm
Step-by-step explanation:
Let
x ----> the length of each red rod in centimeters
y ----> the length of each blue rod in centimeters
we know that
----> equation A
----> equation B
Solve the system by graphing
Remember that the solution of the system of equations is the intersection point both graphs
using a graphing tool
The solution is the point (10,14)
see the attached figure
therefore
The length of each red rod is 10 cm and the length of each blue rod is 14 cm
The solution is the point of intersection between the two equations.
Assuming you have a graphing calculator or a program to lets you graph equations (I use desmos) you simply put in the equetions and note down the coordinates of the point of intersection.
In the graph the first equation is in blue and the second in red.
The point of intersection = the solution = (-6 , -1)
If you dont have access to a graphing calculator you could draw the graphs by hand;
1) Draw a table of values for each equation; you do this by setting three or four values for x and calculating its image in y (you can use any values of x)
y = 0.5 x + 2 (Im writing 0.5 instead of 1/2 because I find its easier in this format)
x | y
-1 | 1.5 * y = 0.5 (-1) + 2 = 1.5
0 | 2 * y = 0.5 (0) + 2 = 2
1 | 2.5 * y = 0.5 (1) + 2 = 2.5
2 | 3 * y = 0.5 (2) + 2 = 3
y = x + 5
x | y
-1 | 4 * y = (-1) + 5 = 4
0 | 5 * y = (0) + 5 = 5
1 | 6 * y = (1) + 5 = 6
2 | 7 * y = (2) + 5 = 7
2) Plot these point on the graph
I suggest to use diffrent colored points or diffrent kinds of point markers (an x or a dot) to avoid confusion about which point belongs to which graph
3) Using a ruler draw a line connection all the dots of one graph and do the same for the other
4) The point of intersection is the solution