Answer:
The last one.
Step-by-step explanation:
The true statement about the set of quadrilaterals in the coordinate plane is B. Because quadrilateral ABCD can be reflected across the x -axis, then rotated 90° counterclockwise about the origin, and then dilated about the origin by a scale factor of 2 to obtain quadrilateral A'B'C'D' , then quadrilateral ABCD is similar to quadrilateral A'B'C'D'.
<h3>What is a quadrilateral?</h3>
A quadrilateral is a polygon having four sides, four angles, and four vertices.
In this case, because quadrilateral ABCD can be reflected across the x -axis, then rotated 90° counterclockwise about the origin, and then dilated about the origin by a scale factor of 2 to obtain quadrilateral A'B'C'D' , then quadrilateral ABCD is similar to quadrilateral A'B'C'D'.
Learn more about quadrilateral on:
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I think it is 38 people total. For everyone
I think...
X=0,1
Pls mark brainliest
Answer:
21.5secs
Step-by-step explanation:
Given the function that models the height of an object as
h(t) = -16t^2+ 344t
The object hit the ground at h(t) = 0
Substitute
0 = -16t^2+ 344t
16t^2 = 344t
16t = 344
t = 344/16
t = 21.5
Hence it takes 21.5secs for the object to hit the ground