Answer:
By the Empirical Rule, in 99.7% of the games that Aubree bowls she scores between 148 and 232Step-by-step explanation:The Empirical Rule states that, for a normally distributed random variable:68% of the measures are within 1 standard deviation of the mean.95% of the measures are within 2 standard deviation of the mean.99.7% of the measures are within 3 standard deviations of the mean.In this problem, we have that:Mean = 190Standard deviation = 14Using the empirical rule, what percentage of the games that Aubree bowls does she score between 148 and 232?148 = 190 - 3*14So 148 is 3 standard deviations below the mean.232 = 190 + 3*14So 232 is 3 standard deviations above the meanBy the Empirical Rule, in 99.7% of the games that Aubree bowls she scores between 148 and 232
Answer:
f(g(x)) = 3(2x^3 -2)^2 - 4x + 2, and f(g(3)) = 3[2(3)^3 -2]^2 -4*3 -2 = 8102
Step-by-step explanation:
because for f(g(x)), the g(x) is the input of f(x), so put 2x^3 -2 into 3x^2 -4x +2, and you will get f(g(x)). because g(3) is the input of f(x), so find g(3) first, the answer is 52, and then put it back into f(x) which will be f(52) =[3(52)^2 - 4(3) +2], then the answer should be 8102.
Answer:
The number generator is fair. It picked the approximate percentage of red lollipops most of the time.
Step-by-step explanation:
The other answer choices represent various misinterpretations of the nature of the experiment or the meaning of the numbers generated.
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A number generator can be quite fair, but give wildly varying percentages of red lollipops. Attached are the results of a series of nine (9) simulations of the type described in the problem statement. You can see that the symmetrical result shown in the problem statement is quite unusual. A number generator that gives results that are too ideal may not be sufficiently random.
Answer:
Step-by-step explanation:
Neo's Semblance, Overactive Imagination, allows her to create "physical illusions that can be seen by everyone". ... Unlike Emerald's hallucinations, Neo's illusions seem to have some physical properties.
Answer: OPTION A.
Step-by-step explanation:
Given the following function:

You know that it represents the the height of the ball (in meters) when it is a distance "x" meters away from Rowan.
Since it is a Quadratic function its graph is parabola.
So, the maximum point of the graph modeling the height of the ball is the Vertex of the parabola.
You can find the x-coordinate of the Vertex with this formula:

In this case:

Then, substituting values, you get:

Finally, substitute the value of "x" into the function in order to get the y-coordinate of the Vertex:
Therefore, you can conclude that:
<em> The maximum height of the ball is 0.75 of a meter, which occurs when it is approximately 1 meter away from Rowan.</em>