Ans: Beat frequency =
= 4HzExplanation: The beat frequency is equal to the absolute value of the difference in frequency of the two waves. In other words, the number of beats per second is equal to the difference in frequency. It is due to the destructive and constructive interference. <span>According to this interference, sound will be soft or loud.
Hence. the formula is:
</span>Beat frequency =

<span>
Since,
</span>


Therefore,
Beat frequency =

=> Beat frequency =

-i
Answer:
F = - 3.56*10⁵ N
Explanation:
To attempt this question, we use the formula for the relationship between momentum and the amount of movement.
I = F t = Δp
Next, we try to find the time that the average speed in the contact is constant (v = 600m / s), so we say
v = d / t
t = d / v
Given that
m = 26 g = 26 10⁻³ kg
d = 50 mm = 50 10⁻³ m
t = d/v
t = 50 10⁻³ / 600
t = 8.33 10⁻⁵ s
F t = m v - m v₀
This is so, because the bullet bounces the speed sign after the crash is negative
F = m (v-vo) / t
F = 26*10⁻³ (-500 - 640) / 8.33*10⁻⁵
F = - 3.56*10⁵ N
The negative sign is as a result of the force exerted against the bullet
Answer:
Increase in mass and height
Explanation:
The gravitational potential energy of an object can increase if the mass and height of object is increased.
Gravitational potential energy is the energy due to the position of a body.
It is expressed as:
Gravitational potential energy = mass x acceleration due gravity x height
Increasing mass and height will cause an increase in gravitational potential energy.
Answer:
a)
, b) 
Explanation:
a) The heat transfered to the egg is computed by the First Law of Thermodynamics:





b) The amount of entropy generation is determined by the Second Law of Thermodynamics:



Explanation:
1. To graphically add vectors, use the tail-to-tip method. Draw the first vector (it doesn't matter which), then draw the second vector where the first vector ends. The resultant vector is from the tail of the first vector to the tip of the second vector.
This graph shows two ways to get the resultant: A + B or B + A.
desmos.com/calculator/bqhcclhhqc
2. To algebraically add vectors, split each vector into x and y components.
Aₓ = 5.0 cos 45 = 3.5
Aᵧ = 5.0 sin 45 = 3.5
Bₓ = 2.0 cos 180 = -2.0
Bᵧ = 5.0 sin 180 = 0
The components of the resultant vector are the sums of the components of A and B.
Cₓ = 3.5 + -2.0 = 1.5
Cᵧ = 3.5 + 0 = 3.5
The magnitude of the resultant vector is found with Pythagorean theorem, and the direction is found with tangent.
C = √(Cₓ² + Cᵧ²) ≈ 3.9 m/s
θ = atan(Cᵧ / Cₓ) ≈ 67°