Answer:
Below.
Step-by-step explanation:
One method is by Trial and Improvement.
Example: Find the cube root of 20.
We know that cube root of 8 is 2 and cube root of 27 is 3 so the cube root of 20 is between 2 and 3.
So we could try 2.5:
2.5^3 = 6.25 * 2.5 - Use long multiplication to get 15.625.
So we need to go higher so we try 2.6*3:
= 17.576
2.7^3 = 19.683.
2.8^2 = 21.952.
The results are either side of 20 with 19.683 the closest.
So we can say that the cube root is 2.7 to the nearest tenth.
Further calculations are necessary to get an answer correct to the nearest hundredth.
This is a rather long process.......
Turner's scores for nine video games are 140, 180, 200, 170, 180, 150, 160, 130, and 121. The mean, median, and mode of his scor
lubasha [3.4K]
Answer:
The mean gives Turner’s game average.
Step-by-step explanation:
The median describes the number in the middle from lowest to greatest. The mode describes the number that appears the most. The mean describes the average of the data set.
Answer:
See below for answers
Step-by-step explanation:
1st blank: 2*2*2*2*2*2*2
2nd blank: 2
3rd blank: 7*7
4th blank: 7
5th blank: no
6th blank: doesn't equal
Answer:48 degrees
Take a look at it and think ITS EASY
Answer:
5 = length
10 = width
Step-by-step explanation:
Length is 5
width is 10
meets this criteria
width is twice longer than length (check)
equals 30 (check)
also if you add it to the perimeter formula, it works:
l + l + w + w
5 + 5 + 10 + 10 = 30