This is what I have so far
Designing a video game takes tons of creativity. What inspires your personal creativity and ideas for video games? Explain and give several specific examples. How do you make sure your ideas are original and not copied directly from other video games? Explain.
What inspires my personal creativity is all the indie games I have played in the past, and they have always amazed me with their design, video games have always been a part of me from the Mario games I played when I was little to AAA titles. My ideas are original because I’ve seen so much, that I know when something is unique and original.
Explain how the four-game mechanics mentioned in the unit (reward, risk/loss, levels, and feedback) could work together to create an interesting sports video game.
Every 10 levels is a new sport and each level is harder, but at the end of each level you earn money to buy better gear, (like a system from simple rpg,) but if you lose, you also lose money. Also, you would need to use feedback that you would get from players to improve the game.
You’ve learned that video games use rewards to keep players coming back for more. Can you think of an example in real life that uses rewards to keep people coming back for more? How is this similar to video game rewards? Explain.
When a person works 1 job for many years, they may get burnt out, but if they get a raise or a promotion every once and awhile, then they will be more motivated and come back for more. This is similar to games in a few ways, like if you play a single game for years, it will get boring, but if that game receives an update, then it will motivate people to play.