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KonstantinChe [14]
3 years ago
10

Write a Java program that has a static method named range that takes an array of integers as a parameter and returns the range o

f values contained in the array. The range of an array is defined to be one more than the difference between its largest and smallest element. For example, if the largest element in the array is 15 and the smallest is 4, the range is 12. If the largest and smallest values are the same, the range is 1.
Computers and Technology
1 answer:
SashulF [63]3 years ago
5 0

Answer:

The program in Java is as follows:

import java.util.*;

import java.lang.Math;

public class Main{

public static int range(int low, int high){

    return Math.abs(high - low)+1;

}

public static void main(String[] args) {

 Scanner scnr = new Scanner(System.in);

 int num1 , num2;

 System.out.print("Enter two numbers: ");

 num1 = scnr.nextInt();

 num2 = scnr.nextInt();

 System.out.print(range(num1,num2));

}

}

Explanation:

This defines the range method

public static int range(int low, int high){

This calculates and returns the range of the two numbers

    return Math.abs(high - low)+1;

}

The main begins here

public static void main(String[] args) {

 Scanner scnr = new Scanner(System.in);

This declares 2 numbers as integer

 int num1 , num2;

This prompt the user for two numbers

 System.out.print("Enter two numbers: ");

The next two lines get input for the two numbers

 num1 = scnr.nextInt();

 num2 = scnr.nextInt();

This calls the range function and prints the returned value

 System.out.print(range(num1,num2));

}

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Write a Java program that generates GUI (Graphical User Interface). Your program should provide labels and textfields to a user
Alla [95]

Answer:

import javafx.application.Application;

import javafx.stage.Stage;

import javafx.scene.Scene;

import javafx.scene.control.Tab;

import javafx.scene.control.TabPane;

import javafx.scene.layout.StackPane;

import java.util.ArrayList;

public class Assignment6 extends Application {

private TabPane tabPane;

private CreatePane createPane;

private SelectPane selectPane;

private ArrayList<Club> clubList;

public void start(Stage stage) {

StackPane root = new StackPane();

//clubList to be used in both createPane & selectPane

clubList = new ArrayList<Club>();

selectPane = new SelectPane(clubList);

createPane = new CreatePane(clubList, selectPane);

tabPane = new TabPane();

Tab tab1 = new Tab();

tab1.setText("Club Creation");

tab1.setContent(createPane);

Tab tab2 = new Tab();

tab2.setText("Club Selection");

tab2.setContent(selectPane);

tabPane.getSelectionModel().select(0);

tabPane.getTabs().addAll(tab1, tab2);

root.getChildren().add(tabPane);

Scene scene = new Scene(root, 900, 400);

stage.setTitle("Club Selection Apps");

stage.setScene(scene);

stage.show();

}

public static void main(String[] args)

{

launch(args);

}

}

import java.util.ArrayList;

import javafx.scene.layout.HBox;

import javafx.event.ActionEvent; //**Need to import

import javafx.event.EventHandler; //**Need to import

public class CreatePane extends HBox {

ArrayList<Club> clubList;

private SelectPane selectPane;

//constructor

public CreatePane(ArrayList<Club> list, SelectPane sePane) {

this.clubList = list;

this.selectPane = sePane;

}

//using the toString method of the Club class.

//It also does error checking in case any of the textfields are empty,

//or a non-numeric value was entered for its number of members

private class ButtonHandler implements EventHandler<ActionEvent> {

//Override the abstact method handle()

public void handle(ActionEvent event) {

//declare any necessary local variables here

//---

//when a text field is empty and the button is pushed

//if ( //---- )

//{

//handle the case here

//}

//else //for all other cases

//{

//when a non-numeric value was entered for its number of

members

//and the button is pushed

//you will need to use try & catch block to catch

//the NumberFormatException

//When a club of an existing club name in the list

//was attempted to be added, do not add it to the list

//and display a message "Club not added - duplicate"

//at the end, don't forget to update the new arrayList

//information on the SelectPanel

//}

} //end of handle() method

} //end of ButtonHandler class

}

import javafx.scene.control.Label;

import javafx.scene.control.CheckBox;

import javafx.scene.layout.*;

import javafx.event.ActionEvent; //**Need to import

import javafx.event.EventHandler; //**Need to import

import java.util.ArrayList;

import javafx.collections.ObservableList;

import javafx.scene.Node;

//import all other necessary javafx classes here

public class SelectPane extends BorderPane {

private ArrayList<Club> clubList;

//constructor

public SelectPane(ArrayList<Club> list) {

//initialize instance variables

this.clubList = list;

//set up the layout

//create an empty pane where you can add check boxes later

//SelectPane is a BorderPane - add the components here

} //end of constructor

//This method uses the newly added parameter Club object

//to create a CheckBox and add it to a pane created in the constructor

//Such check box needs to be linked to its handler class

public void updateClubList(Club newClub)

{

//-------

}

//create a SelectionHandler class

private class SelectionHandler implements EventHandler<ActionEvent> {

//Override the abstact method handle()

public void handle(ActionEvent event){

//When any radio button is selected or unselected

//the total number of members of selected clubs should be updated

//and displayed using a label.

}

} //end of SelectHandler class

} //end of SelectPane class

public class Club {

private String clubName;

private int numberOfMembers;

private String university;

//Constructor to initialize all member variables

public Club() {

clubName = "?";

university = "?";

numberOfMembers = 0;

}

//Accessor method for club name

public String getClubName() {

return clubName;

}

//Accessor method for university

public String getUniversity() {

return university;

}

//Accessor method for number of members

public int getNumberOfMembers() {

return numberOfMembers;

}

//mutator/modifider method for club name

public void setClubName(String someClubName) {

clubName = someClubName;

}

//mutator/modifider method for university

public void setUniversity(String someUniversity) {

university = someUniversity;

}

//mutator/modifider method for number of members

public void setNumberOfMembers(int someNumber) {

numberOfMembers = someNumber;

}

//toString() method returns a string containg its name, number of members, and

university

public String toString() {

String result = "\nClub Name:\t\t" + clubName

+ "\nNumber Of Members:\t" + numberOfMembers

+ "\nUniversity:\t\t" + university

+ "\n\n";

return result;

}

}

Explanation:

4 0
4 years ago
3.26 LAB: Leap Year A year in the modern Gregorian Calendar consists of 365 days. In reality, the earth takes longer to rotate a
Tju [1.3M]

Answer:

year = int(input("Enter a year: "))

if (year % 4) == 0:

  if (year % 100) == 0:

      if (year % 400) == 0:

          print(str(year) + " - leap year")

      else:

          print(str(year) +" - not a leap year")

  else:

      print(str(year) + " - leap year")

else:

  print(str(year) + "- not a leap year")

Explanation:

*The code is in Python.

Ask the user to enter a year

Check if the <u>year mod 4</u> is 0 or not. If it is not 0, then the year is not a leap year. If it is 0 and if the <u>year mod 100</u> is not 0, then the year is a leap year. If the <u>year mod 100</u> is 0, also check if the <u>year mod 400</u> is 0 or not. If it is 0, then the year is a leap year. Otherwise, the year is not a leap year.

8 0
3 years ago
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The program DebugTwo2.cs has syntax and/or logical errors. Determine the problem(s) and fix the program.// This program greets t
Elenna [48]

Answer:

The corrected code is as follows:

using System;

using static System.Console;

class DebugTwo2{

     static void Main(string[] args){

       string name;string firstString, secondString;

       int first, second, product;

       Write("Enter your name >> ");

       name = ReadLine();

       Write("Hello, {0}! Enter an integer >> ", name);

       firstString = ReadLine();

       first = Convert.ToInt32(firstString);

       Write("Enter another integer >> ");

       secondString = ReadLine();

       second = Convert.ToInt32(secondString);

       product = first * second;

       Write("Thank you, {0}. The product of {1} and {2} is {3}", name,first, second, product);

   }

}

Explanation:

       string name;string firstString, secondString; ----- Replace secondSting with secondString,

<em>        int first, second, product;</em>

       Write("Enter your name >> "); --- Here, the quotes must be closed with corresponding quotes "

       name = ReadLine(); The syntax of readLine is incorrect without the () brackets

<em>        Write("Hello, {0}! Enter an integer >> ", name);</em>

<em>        firstString = ReadLine();</em>

       first = Convert.ToInt32(firstString); There is a dot between Convert and ToInt32

<em>        Write("Enter another integer >> ");</em>

       secondString = ReadLine(); --- Readline() should be written as ReadLine()

<em>        second = Convert.ToInt32(secondString);</em>

<em>        product = first * second;</em>

       Write("Thank you, {0}. The product of {1} and {2} is {3}", name,first, second, product); --- The formats in {} should start from 0 because 0 has already been initialized for variable name

   }

}

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