Answer:
Product Teardown 28 pieces (1) Plastic packaging: protect and display product for purchase. (4) Exterior screws: hold case halves together. (1) Right case half: acts as part of a handle and contains the rest of the parts. (1) Left case half: acts as part of a handle and contains the rest of the parts.
Explanation:
A product teardown process is an orderly way to know about a particular product and identify its parts, system functionality to recognize modeling improvement and identify cost reduction opportunities. Unlike the traditional costing method, tear down analysis collects information to determine product quality and price desired by the consumers.
Answer:
B. 180 million joules
Explanation:
Apply the formula for heat transfer given as;
Q=m*c*Δt where
Q = electrical energy consumed by the heater in joules
m= mass of air in the chamber in kg
c= specific heat of air in joules per kg degrees Celsius
Δt= change in temperatures in degrees Celsius
Given in the question;
m= 1200 kg
c= 1000 J/°C /kg
Δt = 180°-30°= 150° C
Substitute values in the equation to get Q as;
Q=m*c*Δt
Q= 1200 * 1000* 150
Q= 180000000 joules
Q = 180 million joules
<u>The correct answer option is B : 180 million joules.</u>
Explanation:
1. A sequence of instructions is stored in memory.
2. The memory address wherever the first instruction is found is copied to the instruction pointer.
3. The CPU sends the address within the instruction pointer to memory on the address bus.
4. The CPU sends a “read” signal to the control bus.
5. Memory responds by sending a copy of the state of the bits at that memory location on the
data bus, that the CPU then copies into its instruction register.
6. The instruction pointer is automatically incremented to contain the address of the next
instruction in memory.
7. The CPU executes the instruction within the instruction register.
8. Go to step 3
Steps 3, 4, and 5 are called an instruction fetch. Notice that steps 3 – 8 constitute a cycle, the instruction execution cycle. It is shown graphically below.
A DMA controller can generate memory addresses and initiate memory read or write cycles. It contains several hardware registers that can be written and read by the CPU. These include a memory address register, a byte count register, and one or more control registers.