Answer:
im 13 and im a girl wassup
Explanation:
Mutualism.
An example of mutualism is where insects pollinate plants, then the plants provide nectar.
For windows machines, holding down the "control" or "Ctrl" button while pressing C will copy text, while pressing x will cut the text
For macs, Instead of pressing control, press "Command" or "Cmd" keys while pressing "c" or "x".
hope i helped and brainliest would be awesome
Answer:
Option 4: Different programming languages are better for different functions, and new programming languages are being written all the time.
Explanation:
All programing languages are best in their own perspective. Some are easy to handle while other have a smart but tricky context. Therefore different languages are suitable for different functions.
Functional Programming is the term depicting the modularity of code. In actual, it deals the data and functions as immutable. Which means the program state is never changed, the data you pass into the function is returned in a transformed form but actual data is not changed. Not all languages offer functional programming, the top languages which are better with such features are:
- Java Script
- Python
- C++
Moreover, new programming languages are being written for more and more convenience and ease. They are being introduced day-by-day because:
- There is a need of new features.
- Flaws in previous languages.
- More functionality is needed in smaller time.
- Code needs to be more and more smaller.
Answer:
¿Cómo se crear un objeto de una determinada clase en Java?
Para crear un objeto de una clase se usa la palabra reservada new. Por ejemplo, Rectangulo rect1=new Rectangulo(10, 20, 40, 80); new reserva espacio en memoria para los miembros dato y devuelve una referencia que se guarda en la variable rect1 del tipo Rectangulo que denominamos ahora objeto.
Explanation:
¿Cómo pasar un objeto de una clase a otra en Java?
Para clasificar un método de otra clase, necesitamos tener el objeto de esa clase. Aquí, tenemos una clase “Student” que tiene un método getName() . Accedemos a este método desde la segunda clase SimpleTesting usando el objeto de la clase Student