Okay, so if with 10 games, they win 6, they would win 12 with 20. To find the 5, you would find half of 6 (since half of 10 is 5). Half of 6 is three. 3 plus 12 is 15. They would win 15 games.
Answer:
8 shelves
Step-by-step explanation:
As 28 multiple by 2 is 224 and 28*9 is 252 so she will have 8 full shelves
With each line, a slope-intercept relationship (4,-1) and (-2,-1).
Y = 0 ,X = 5.
<h3>What is slope-intercept form?</h3>
The slope-intercept form is just a means of stating a line's equation so that both the slope (steepness) as well as y-intercept (where another line crosses this same vertical y-axis) are obvious. This expression is frequently referred to as y = mx + b.
<h3>According to the given information:</h3>
To begin, are using the slope formula to figure out the average slope between two points here.
Let:
x1 = 4
y1 = -1
x2 = -2
y2 = -1
m = (y2-y1)/(x2-x1)
= (-1 - (-1))/ (4-(-1))
= 0/5
= 0
So the slope is 0.
We must now calculate the y-intercept. This will be accomplished by converting a single of the points and also the slope together into a point-slope linear equation. y2-y1 = m(x2-x1).
Let’s plug in the point (5,0).
So we get y-(-0) = (0/5)(x-(-5)) ⇒ y+0
= (0/5)x + 0 ⇒ y
So,
Y = 0
X = 5
with each line, a slope-intercept relationship (4,-1) and (-2,-1).
Y = 0 ,X = 5
To know more about slope-intercept visit:
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Mode = 2
hope it helps
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Answer:
(1) 2 (2) (-1/2,0) (3) (0,1)
Step-by-step explanation:
The slope of the line is the number times x. This equation is y=mx+b, where m is the slope and b is the y-intercept. In this case, m is 2, so we have our slope. The y-intercept is easy, as we already know it to be (0,1). The x-intercept is the point where the line hits x when y=0. To solve for the x-intercept, we set y to 0 and solve. We have 0=2x+1. First, we subtract 1 from both sides and get -1=2x. Next, to get x by itself, divide both sides by 2. Now we have -1/2=x. Now we have our x coordinate for our x-intercept. Because of this, we get (-1/2,0) as our x-intercept.