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VMariaS [17]
3 years ago
11

A smooth ceramic sphere (SG 5 2.6) is immersed in a fl ow of water at 208C and 25 cm/s. What is the sphere diameter if it is enc

ountering (a) creeping motion, Red 5 1 or (b) transition to turbulence, Red 5 250,000
Engineering
1 answer:
Aleks [24]3 years ago
6 0

Answer:

a. 4\mu m

b. 1 m

Explanation:

According to the question, the data is as follows

The Density of water at 20 degrees celcius is 1000 kg/m^3

Viscosity is 0.001kg/m/.s

Velocity V = 25 cm/s

V = 0.25 m/s

Now

a. The creeping motion is

As we know that

Reynold Number = (Density of water × V × d) ÷ (Viscosity)

1 = (1,000 × 0.25 × d) ÷ 0.0001

d = (1 × 0.001) ÷ (1,000 × 0.25)

= 4E - 06^m

= 4\mu m

b. Now the sphere diameter is

Reynold Number = (Density of water × V × d) ÷ (Viscosity)

250,000 = (1,000 × 0.25 × d) ÷ 0.0001

d = (250,000 × 0.001) ÷ (1,000 × 0.25)

= 1 m

You might be interested in
Repetitive movements at work can lead to injuries. True or False
OverLord2011 [107]
Answer

True

Explanation

RSI can occur when you do repetitive movements. Those movements can cause your muscles and tendons to become damaged over time. Some activities that can increase your risk for RSI are: stressing the same muscles through repetition.
8 0
2 years ago
A steam power plant operates on an ideal reheat- regenerative Rankine cycle and has a net power output of 80 MW. Steam enters th
trasher [3.6K]

Answer:

flow(m) = 54.45 kg/s

thermal efficiency u = 44.48%

Explanation:

Given:

- P_1 = P_8 = 10 KPa

- P_2 = P_3 = P_6 = P_7 = 800 KPa

- P_4 = P_5 = 10,000 KPa

- T_5 = 550 C

- T_7 = 500 C

- Power Output P = 80 MW

Find:

-  The mass flow rate of steam through the boiler

-  The thermal efficiency of the cycle.

Solution:

State 1:

P_1 = 10 KPa , saturated liquid

h_1 = 192 KJ/kg

v_1 = 0.00101 m^3 / kg

State 2:

P_2 = 800 KPa , constant volume process work done:

h_2 = h_1 + v_1 * ( P_2 - P_1)

h_2 = 192 + 0.00101*(790) = 192.80 KJ/kg

State 3:

P_3 = 800 KPa , saturated liquid

h_3 = 721 KJ/kg

v_3 = 0.00111 m^3 / kg

State 4:

P_4 = 10,000 KPa , constant volume process work done:

h_4 = h_3 + v_3 * ( P_4 - P_3)

h_4 = 721 + 0.00111*(9200) = 731.21 KJ/kg

State 5:

P_5 = 10,000 KPa , T_5 = 550 C

h_5 = 3500 KJ/kg

s_5 = 6.760 KJ/kgK

State 6:

P_6 = 800 KPa , s_5 = s_6 = 6.760 KJ/kgK

h_6 = 2810 KJ/kg

State 7:

P_7 = 800 KPa , T_7 = 500 C

h_7 = 3480 KJ/kg

s_7 = 7.870 KJ/kgK

State 8:

P_8 = 10 KPa , s_8 = s_7 = 7.870 KJ/kgK

h_8 = 2490 KJ/kg

- Fraction of steam y = flow(m_6 / m_3).

- Use energy balance of steam bleed and cold feed-water:

                                        E_6 + E_2 = E_3

               flow(m_6)*h_6 + flow(m_2)*h_3 = flow(m_3)*h_3

                                    y*h_6 + (1-y)*h_3 = h_3

                                  y*2810 + (1-y)*192.8 = 721

Compute y:                          y = 0.2018

- Heat produced by the boiler q_b:

                             q_b = h_5 - h_4 +(1-y)*(h_7 - h_8)

                    q_b = 3500 -731.21 + ( 1 - 0.2018)*(3480 - 2810)

Compute q_b:               q_b = 3303.58 KJ/ kg

-Heat dissipated by the condenser q_c:

                                       q_c = (1-y)*(h_8 - h_1)

                                 q_c= ( 1 + 0.2018)*(2810 - 192)

Compute q_c:               q_c = 1834.26 KJ/ kg

- Net power output w_net:

                                     w_net = q_b - q_c

                                w_net = 3303.58 - 1834.26

                                    w_net = 1469.32 KJ/kg

- Given out put P = 80,000 KW

                                     flow(m) = P / w_net

compute flow(m)          flow(m) = 80,000 /1469.32 = 54.45 kg/s

- Thermal efficiency u:

                                     u = 1 - (q_c / q_b)

                                     u = 1 - (1834.26/3303.58)

                                     u = 44.48 %

5 0
3 years ago
Write a GUI-based program that plays a guess-the-number game in which the roles of the computer and the user are the reverse of
AURORKA [14]

Answer:

import javax.swing.*;

import java.awt.*;

import java.util.Random;

import java.awt.event.*;

public class Guess extends JFrame

{

   private static final long serialVersionUID = 1L;

   private JButton newGame;

   private JButton enter;

   private JButton exit;

   private JTextField guess;

   private JLabel initialTextLabel;

   private JLabel enterLabel;

   private JLabel userMessageLabel;

   private int randNum;

   private int userInput;

   private int maxtries = 0;

   public Guess()

   {

       super("Guessing Game");

       newGame = new JButton("New Game");

       exit = new JButton("Exit Game");

       enter = new JButton("Enter");

       guess = new JTextField(4);

       initialTextLabel = new JLabel("I'm thinking of a number between 1 and 100. Guess it!");

       enterLabel = new JLabel("Enter your guess.");

       userMessageLabel = new JLabel("");

       randNum = new Random().nextInt(100) + 1;

       setLayout(new FlowLayout());

       add(initialTextLabel);

       add(enterLabel);

       add(guess);

       add(newGame);

       add(enter);

       add(exit);

       add(userMessageLabel);

   

       setSize(500, 300);

       addWindowListener(new WindowAdapter()

       {

           public void windowClosing(WindowEvent e)

           {

               System.exit(0);

           }

       });

       newGameButtonHandler nghandler = new newGameButtonHandler();

       newGame.addActionListener(nghandler);

       ExitButtonHandler exithandler = new ExitButtonHandler();

       exit.addActionListener(exithandler);

       enterButtonHandler enterhandler = new enterButtonHandler();

       enter.addActionListener(enterhandler);

   }

   class newGameButtonHandler implements ActionListener

   {

       public void actionPerformed(ActionEvent e)

       {

           setBackground(Color.ORANGE);

           guess.setEnabled(true);

           guess.setText("");

           enter.setEnabled(true);

           maxtries = 0;

           userMessageLabel.setText("");

           randNum = new Random().nextInt(100) + 1;

       }

   }

   class ExitButtonHandler implements ActionListener

   {

       public void actionPerformed(ActionEvent e)

       {

           System.exit(0);

       }

   }

   class enterButtonHandler implements ActionListener

   {

       public void actionPerformed(ActionEvent e)

       {

           userInput = Integer.parseInt(guess.getText());

           checkGuess(randNum);

      if(userInput > 100 )

          {

                               userMessageLabel.setText("invalid entry");

          }

       }

   }

   public void checkGuess(int randomNumber)

   {

       maxtries++;

     if(maxtries==10){

           userMessageLabel.setText("You Lose!!");

           guess.setEnabled(false);

           enter.setEnabled(false);

         

       }else if (userInput == randomNumber)

           {

               userMessageLabel.setText("Correct !");

           }

       else if (userInput > randomNumber)

           {

               userMessageLabel.setText("Too high");

           }

       else if (userInput < randomNumber)

           {

               userMessageLabel.setText("Too Low");

           }

   }

   public static void main(String[] args)

   {

       Guess game = new Guess();

       game.setVisible(true);

   }

}

8 0
3 years ago
What does a graphic designer need to do to monitor the progress of the project<br>​
Sholpan [36]

Answer:

At first the graphic designer has to break the process down into it's fundamental components. Which could be:

1) Discussion and Clear Comprehension of the Brief

2) Research and Collection of Information

3) Sketching

4) Execution and Experimentation

5) Finalization

6) Revision and Further Corrections

7) Submissions

Then self-analysis is required to figure out the current stage process. Project management soft-wares such as Trello could be helpful when it comes to tracking the progress. Hope this answers the question.

Explanation:

5 0
3 years ago
Isn't this website cheating?
Orlov [11]

Answer: What website?

Explanation:

8 0
3 years ago
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