Answer:
3 would be your y intercept
then from the point 0,0 put 2 in as slope
Step-by-step explanation:
First turn the equation into y=mx+b (slope-intercept form)
Which turns into y= -2x+3
in y=mx+b
m is slope and b is y intercept
3 would be your y intercept
then from the point 0,0 put 2 in as slope
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Answer:
10
Step-by-step explanation:
The number of tiles in the design is 1 + 2 + 3 + ...
We can model this as an arithmetic series, where the first term is 1 and the common difference is 1. The sum of the first n terms of an arithmetic series is:
S = n/2 (2a₁ + d (n − 1))
Given that a₁ = 1 and d = 1:
S = n/2 (2(1) + n − 1)
S = n/2 (n + 1)
Since S ≤ 60:
n/2 (n + 1) ≤ 60
n (n + 1) ≤ 120
n must be an integer, so from trial and error:
n ≤ 10
Mr. Tong should use 10 tiles in the final row to use the most tiles possible.
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Use the distance formula to find width and length D= sqrt[(<span>x2</span>−<span>x1</span><span>)^2</span>+(<span>y2</span>−<span>y1</span><span>)^<span>2], then use the perimeter formula, P=2width+2length</span></span>
Answer:
5y-16=3y+10
5y-3y=10+16
2y=26
y=26/2
y=13
5×13-15=49
3×13+10=49
the length of the legs are 49 each