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Sergio039 [100]
3 years ago
7

Which statement best describes what happens to the temporary working memory (RAM) of a computer when it is shut down? i'll mark

BRAINLEST
It is synced automatically with the cloud
It is saved in the users document files
It is saved in the computer's data storage files
It is deleted
Engineering
1 answer:
jek_recluse [69]3 years ago
7 0

Answer:

it is deleted is right answer because i had learned

You might be interested in
What effect does air have on the acceleration of aircraft during flight?
scoundrel [369]
The effect would be the altitude of the air, the higher you go up the closer you are to space we’re there’s no oxygen and everything moves slow so when your trying to fly across the world it could feel like your moving slower
5 0
3 years ago
Create a program named PaintingDemo that instantiates an array of eight Room objects and demonstrates the Room methods. The Room
Serggg [28]

Answer:

Explanation:

Code used will be like

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Threading.Tasks;

namespace PaintingWall

{

class Room

{

public int length, width, height,Area,Gallons;

public Room(int l,int w,int h)

{

length = l;

width = w;

height = h;  

}

private int getLength()

{

return length;

}

private int getWidth()

{

return width;

}

private int getHeight()

{

return height;

}

public void WallAreaAndNumberGallons()

{

Area = getLength() * getHeight() * getWidth();

if (Area < 350)

{

Gallons = 1;

}

else if (Area > 350)

{

Gallons = 2;

}    

Console.WriteLine ("The area of the Room is " + Area);

Console.WriteLine("The number of gallons paint needed to paint the Room is " + Gallons);

}

 

}

class PaintingDemo

{

static void Main(string[] args)

{

int l, w, h;

Room[] r = new Room[8];

for (int i = 0; i <= 7; i++)

{

Console.WriteLine("Room "+(i+1));

Console.Write("Enter Length : ");

l = Convert.ToInt32(Console.ReadLine() );

Console.Write("Enter Width : ");

w = Convert.ToInt32(Console.ReadLine());

Console.Write("Enter Height : ");

h= Convert.ToInt32(Console.ReadLine());

r[i] = new Room(l,w,h);

Console.WriteLine();

}

for (int i = 0; i <= 7; i++)

{

Console.WriteLine("Room " + (i + 1));

r[i].WallAreaAndNumberGallons();

}

Console.ReadKey();  

}

}

}

3 0
4 years ago
Which of the following ranges depicts the 2% tolerance range to the full 9 digits provided?
Lyrx [107]

Answer:

the only one that meets the requirements is option C .

Explanation:

The tolerance of a quantity is the maximum limit of variation allowed for that quantity.

To find it we must have the value of the magnitude, its closest value is the average value, this value can be given or if it is not known it is calculated with the formula

         x_average = ∑ x_{i} / n

The tolerance or error is the current value over the mean value per 100

         Δx₁ = x₁ / x_average

         tolerance = | 100 -Δx₁  100 |

bars indicate absolute value

let's look for these values ​​for each case

a)

    x_average = (2.1700000+ 2.258571429) / 2

    x_average = 2.2142857145

fluctuation for x₁

        Δx₁ = 2.17000 / 2.2142857145

        Tolerance = 100 - 97.999999991

        Tolerance = 2.000000001%

fluctuation x₂

        Δx₂ = 2.258571429 / 2.2142857145

        Δx2 = 1.02

        tolerance = 100 - 102.000000009

        tolerance 2.000000001%

b)

    x_average = (2.2 + 2.29) / 2

    x_average = 2,245

fluctuation x₁

         Δx₁ = 2.2 / 2.245

         Δx₁ = 0.9799554

         tolerance = 100 - 97,999

         Tolerance = 2.00446%

fluctuation x₂

          Δx₂ = 2.29 / 2.245

          Δx₂ = 1.0200445

          Tolerance = 2.00445%

c)

   x_average = (2.211445 +2.3) / 2

   x_average = 2.2557225

       Δx₁ = 2.211445 / 2.2557225 = 0.9803710

       tolerance = 100 - 98.0371

       tolerance = 1.96%

       Δx₂ = 2.3 / 2.2557225 = 1.024624

       tolerance = 100 -101.962896

       tolerance = 1.96%

d)

   x_average = (2.20144927 + 2.29130435) / 2

   x_average = 2.24637681

       Δx₁ = 2.20144927 / 2.24637681 = 0.98000043

       tolerance = 100 - 98.000043

       tolerance = 2.000002%

       Δx₂ = 2.29130435 / 2.24637681 = 1.0200000017

       tolerance = 2.0000002%

e)

   x_average = (2 +2,3) / 2

   x_average = 2.15

   Δx₁ = 2 / 2.15 = 0.93023

   tolerance = 100 -93.023

   tolerance = 6.98%

   Δx₂ = 2.3 / 2.15 = 1.0698

   tolerance = 6.97%

Let's analyze these results, the result E is clearly not in the requested tolerance range, the other values ​​may be within the desired tolerance range depending on the required precision, for the high precision of this exercise the only one that meets the requirements is option C .

4 0
3 years ago
How does java achieve portable
sergejj [24]

Answer:

Java is called portable because you can compile a java code which will spew out a byte-code, and then you run that code with Java Virtual Machine. Java Virtual Machine is like an interpreter, which reads the compiled byte-code and runs it. So first of all, you need to install the JVM on the system you want.

Explanation:

5 0
3 years ago
computer language C++ (Connect 4 game)( this is all the info that was givin no input or solution) I used the most recent version
Mariana [72]

Answer:

C++ code explained below

Explanation:

#include "hw6.h"

//---------------------------------------------------

// Constructor function

//---------------------------------------------------

Connect4::Connect4()

{

ClearBoard();

}

//---------------------------------------------------

// Destructor function

//---------------------------------------------------

Connect4::~Connect4()

{

// Intentionally empty

}

//---------------------------------------------------

// Clear the Connect4 board

//---------------------------------------------------

void Connect4::ClearBoard()

{

// Initialize Connect4 board

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

board[r][c] = ' ';

// Initialize column counters

for (int c = 0; c < COLS; c++)

count[c] = 0;

}

//---------------------------------------------------

// Add player's piece to specified column in board

//---------------------------------------------------

bool Connect4::MakeMove(int col, char player)

{

// Error checking

if ((col < 0) || (col >= COLS) || (count[col] >= ROWS))

return false;

// Make move

int row = count[col];

board[row][col] = player;

count[col]++;

return true;

}

//---------------------------------------------------

// Check to see if player has won the game

//---------------------------------------------------

bool Connect4::CheckWin(char player)

{

// Loop over all starting positions

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

if (board[r][c] == player)

{

// Check row

int count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) &&

(board[r+d][c] == player)) count++;

if (count == WIN) return true;

 

// Check column

count = 0;

for (int d = 0; d < WIN; d++)

if ((c+d < COLS) &&

(board[r][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check first diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) && (c+d < COLS) &&

(board[r+d][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check second diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r-d >= 0) && (c+d < COLS) &&

(board[r-d][c+d] == player)) count++;

if (count == WIN) return true;

}

return false;

}

//---------------------------------------------------

// Print the Connect4 board

//---------------------------------------------------

void Connect4::PrintBoard()

{

// Print the Connect4 board

for (int r = ROWS-1; r >= 0; r--)

{

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw board contents

cout << "| ";

for (int c = 0; c < COLS; c++)

cout << board[r][c] << " | ";

cout << "\n";

}

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw column numbers

cout << " ";

for (int c = 0; c < COLS; c++)

cout << c << " ";

cout << "\n\n";

}

//---------------------------------------------------

// Main program to play Connect4 game

//---------------------------------------------------

int main()

{

  int choice;

  int counter = 0;

  srand (time(NULL));

  Connect4 board;

  cout << "Welcome to Connect 4!" << endl << "Your Pieces will be labeled 'H' for human. While the computer's will be labeled 'C'" << endl;

  board.PrintBoard();

  cout << "Where would you like to make your first move? (0-6)";

  cin >> choice;

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  while (board.CheckWin('C') == false && board.CheckWin('H') == false && counter != 21){

  while (board.MakeMove(rand() % 7, 'C') == false){}

  board.PrintBoard();

  cout << "Where would you like to make your next move?" << endl;

  cin >> choice;

  board.MakeMove(choice,'H');

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  }

 

  if (board.CheckWin('C')){

  cout << "Computer Wins!" << endl;}

  else if (counter == 21){cout << "Tie Game!" << endl;}

  else {cout << "Human Wins!" << endl;}

  board.PrintBoard();

}

4 0
3 years ago
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