We factor the equation to get:
-(x-25)^2+361
In the form a(x-h)^2+k, the vertex is (h, k), so the vertex is (25, 361). This means that the studio makes the most profit from selling 25 memberships, and thus makes 361 dollars.
B. The x-intercepts are the values of x for which f(x) is 0. This equation can be factored as (-a+6)(a-44)=0, with solutions 6 and 44. Therefore, by selling either 6 memberships or 44 memberships, the studio breaks even, neither making nor losing money.
Answer:
Standard error = 0.4
Step-by-step explanation:
Step 1
We find the Standard Deviation
The formula = √(x - mean)/n - 1
n = 15
Mean = 1.93 hours
= √(0- 1.93)² + (0-1.93)² +(0- 1.93)²+( 0- 1.93)²+ (1- 1.93)² + (1- 1.93)² +(1 - 1.93)² +(2 - 1.93)² + (2 - 1.93)² + (2 - 1.93)² + (2 - 1.93)² + ( 2 - 1.93)² +(4 - 1.93)² +(4 - 1.93)² + (5 - 1.93)²/15 - 1
= √(3.737777776 + 3.737777776 + 3.737777776 + 0.871111111 +0.871111111 + 0.871111111 + 0.004444444445+ 0.004444444445 + 0.004444444445 + 0.004444444445 + 0.004444444445 + 1.137777778 + 4.271111112 + 4.271111112 + 9.404444446)/15 - 1
= √2.352380952
= 1.533747356
Step 2
We find the standard error
The formula = Standard Deviation/√n
Standard deviation = 1.533747356
n = 15
= 1.533747356/√15
= 1.533747356 /3.87298334621
= 0.39601186447
Approximately = 0.4
Therefore, the standard error is 0.4
Answer: 41 more games.
Step-by-step explanation:
4030-2595 to find out how many points he needs to score.
1435
If he averages 35 per game lets divide 1435 by 35 to get the answer of 41.
Answer:
Area = 67.5 m²
Perimeter = 69 m
Step-by-step explanation:
<h3>Area of triangle:</h3>
b = 27 m & h = 5 m


<h3>Perimeter of triangle:</h3>
Perimeter = sum of all sides
= 27 + 34 + 8
= 69 m